Particles using display coordinates, particle growtime, character death&stun animations

This commit is contained in:
Regalis
2015-09-05 12:13:44 +03:00
parent 0cbcdd0b03
commit 04d55891f0
22 changed files with 346 additions and 206 deletions

View File

@@ -61,7 +61,7 @@ namespace Subsurface.Particles
public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation=0.0f)
{
if (!Submarine.RectContains(cam.WorldView, ConvertUnits.ToDisplayUnits(position))) return null;
if (!Submarine.RectContains(cam.WorldView, position)) return null;
if (particleCount >= MaxParticles) return null;
if (particles[particleCount] == null) particles[particleCount] = new Particle();