Particles using display coordinates, particle growtime, character death&stun animations
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@@ -419,7 +419,7 @@ namespace Subsurface
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int i = FindSectionIndex(ConvertUnits.ToDisplayUnits(position));
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if (i == -1) return new AttackResult(0.0f, 0.0f);
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Game1.ParticleManager.CreateParticle("dustcloud", ConvertUnits.ToSimUnits(SectionPosition(i)), 0.0f, 0.0f);
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Game1.ParticleManager.CreateParticle("dustcloud", SectionPosition(i), 0.0f, 0.0f);
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if (playSound && !SectionHasHole(i))
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{
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