Particles using display coordinates, particle growtime, character death&stun animations
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@@ -212,8 +212,8 @@ namespace Subsurface
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if (maxDelta > Rand.Range(0.2f,10.0f))
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{
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Game1.ParticleManager.CreateParticle("mist",
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ConvertUnits.ToSimUnits(new Vector2(rect.X + WaveWidth * i,surface + waveY[i])),
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new Vector2(0.0f, -0.5f));
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new Vector2(rect.X + WaveWidth * i,surface + waveY[i]),
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new Vector2(0.0f, -50.0f));
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}
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waveY[i] = waveY[i] + waveVel[i];
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