Particles using display coordinates, particle growtime, character death&stun animations

This commit is contained in:
Regalis
2015-09-05 12:13:44 +03:00
parent 0cbcdd0b03
commit 04d55891f0
22 changed files with 346 additions and 206 deletions
+2 -2
View File
@@ -212,8 +212,8 @@ namespace Subsurface
if (maxDelta > Rand.Range(0.2f,10.0f))
{
Game1.ParticleManager.CreateParticle("mist",
ConvertUnits.ToSimUnits(new Vector2(rect.X + WaveWidth * i,surface + waveY[i])),
new Vector2(0.0f, -0.5f));
new Vector2(rect.X + WaveWidth * i,surface + waveY[i]),
new Vector2(0.0f, -50.0f));
}
waveY[i] = waveY[i] + waveVel[i];