Particles using display coordinates, particle growtime, character death&stun animations
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@@ -72,8 +72,8 @@ namespace Subsurface.Items.Components
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for (int i = 0; i < 5; i++)
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{
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Game1.ParticleManager.CreateParticle("bubbles", item.SimPosition,
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-currForce/500.0f + new Vector2(Rand.Range(-1.0f, 1.0f), Rand.Range(-0.5f, 0.5f)));
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Game1.ParticleManager.CreateParticle("bubbles", item.Position,
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-currForce/5.0f + new Vector2(Rand.Range(-100.0f, 100.0f), Rand.Range(-50f, 50f)));
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}
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}
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