Particles using display coordinates, particle growtime, character death&stun animations
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@@ -200,7 +200,7 @@ namespace Subsurface.Items.Components
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if (!string.IsNullOrWhiteSpace(particles))
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{
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Game1.ParticleManager.CreateParticle(particles, TransformedBarrelPos,
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Game1.ParticleManager.CreateParticle(particles, ConvertUnits.ToDisplayUnits(TransformedBarrelPos),
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-item.body.Rotation + ((item.body.Dir>0.0f) ? 0.0f : MathHelper.Pi), 0.0f);
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}
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