Particles using display coordinates, particle growtime, character death&stun animations
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@@ -117,6 +117,8 @@ namespace Subsurface
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{
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level.Generate(submarine == null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height));
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submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f));
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Game1.GameScreen.BackgroundSpriteManager.SpawnSprites(80);
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}
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if (Quest!=null) Quest.Start(Level.Loaded);
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