Particles using display coordinates, particle growtime, character death&stun animations

This commit is contained in:
Regalis
2015-09-05 12:13:44 +03:00
parent 0cbcdd0b03
commit 04d55891f0
22 changed files with 346 additions and 206 deletions
+3 -3
View File
@@ -337,13 +337,13 @@ namespace Subsurface
if (particleVel != Vector2.Zero) particleVel = Vector2.Normalize(particleVel);
Game1.ParticleManager.CreateParticle("blood",
SimPosition,
particleVel * Rand.Range(1.0f, 3.0f));
Position,
particleVel * Rand.Range(100.0f, 300.0f));
}
for (int i = 0; i < bloodAmount / 2; i++)
{
Game1.ParticleManager.CreateParticle("waterblood", SimPosition, Vector2.Zero);
Game1.ParticleManager.CreateParticle("waterblood", Position, Vector2.Zero);
}
return new AttackResult(amount, bleedingAmount, hitArmor);