waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members

This commit is contained in:
Regalis
2015-08-04 20:11:59 +03:00
parent 9149408b36
commit 048eb5713f
24 changed files with 154 additions and 71 deletions

View File

@@ -161,9 +161,8 @@ namespace Subsurface.Particles
float drawRotation = Physics.Interpolate(prevRotation, rotation);
drawPosition = ConvertUnits.ToDisplayUnits(drawPosition);
prefab.sprite.Draw(spriteBatch, drawPosition, color*alpha, drawRotation, size.X, SpriteEffects.None, prefab.sprite.Depth);
prefab.sprite.Draw(spriteBatch, drawPosition, color*alpha, prefab.sprite.origin, drawRotation, size, SpriteEffects.None, prefab.sprite.Depth);
//spriteBatch.Draw(
// prefab.sprite.Texture,