waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members
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@@ -161,9 +161,8 @@ namespace Subsurface.Particles
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float drawRotation = Physics.Interpolate(prevRotation, rotation);
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drawPosition = ConvertUnits.ToDisplayUnits(drawPosition);
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prefab.sprite.Draw(spriteBatch, drawPosition, color*alpha, drawRotation, size.X, SpriteEffects.None, prefab.sprite.Depth);
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prefab.sprite.Draw(spriteBatch, drawPosition, color*alpha, prefab.sprite.origin, drawRotation, size, SpriteEffects.None, prefab.sprite.Depth);
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//spriteBatch.Draw(
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// prefab.sprite.Texture,
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