waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members
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@@ -436,7 +436,7 @@ namespace Subsurface
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float dragCoefficient = 0.00001f;
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float speedLength = speed.Length();
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float speedLength = (speed == Vector2.Zero) ? 0.0f : speed.Length();
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float drag = speedLength * speedLength * dragCoefficient * mass;
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if (speed != Vector2.Zero)
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