waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members
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@@ -18,12 +18,12 @@
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="captainTorso.png" depth="0.4"/>
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<Sprite texture ="captainLegs.png" sourcerect="0,49,52,17" depth="0.4"/>
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<Body radius="8" density="5"/>
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<Body width="52" height="17"/>
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<Wearable slots="Torso">
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<sprite texture="captainTorso.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.45" depth="0.01"/>
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<Wearable slots="Any,Torso">
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<sprite texture="captainTorso.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.48" depth="0.01"/>
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<sprite texture="captainTorso.png" limb="RightHand" sourcerect="47,0,15,39" origin="0.45,0.6"/>
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<sprite texture="captainTorso.png" limb="LeftHand" sourcerect="47,0,15,39" origin="0.45,0.6" depth="0.14"/>
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@@ -38,11 +38,11 @@
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="captainLegs.png" depth="0.4"/>
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<Sprite texture ="captainLegs.png" sourcerect="0,67,51,13" depth="0.4"/>
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<Body radius="8" density="5"/>
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<Body width="51" height="13"/>
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<Wearable slots="Legs">
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<Wearable slots="Any,Legs">
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<sprite texture="captainLegs.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="captainLegs.png" limb="RightThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
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<sprite texture="captainLegs.png" limb="LeftThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
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@@ -20,7 +20,7 @@
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pickdistance="200"
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price="50">
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<Sprite texture ="DivingMask.png" depth="0.4"/>
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<Sprite texture ="DivingMask.png" depth="0.5"/>
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<Body radius="18" density="5"/>
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@@ -42,7 +42,7 @@
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pickdistance="200"
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price="200">
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<Sprite texture ="DivingSuit.png" sourcerect="82,15,46,113" depth="0.4"/>
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<Sprite texture ="DivingSuit.png" sourcerect="82,15,46,113" depth="0.5"/>
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<Body width="37" height="113" density="5"/>
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@@ -77,7 +77,7 @@
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<Explosion range="5" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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<LightComponent color="1.0,1.0,1.0,1.0" Flicker="0.5">
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<LightComponent color="0.1,0.8,1.0,1.0" Flicker="0.5">
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<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
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</LightComponent>
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</RepairTool>
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@@ -11,8 +11,8 @@
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<Body width="16" height="7"/>
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<Pickable slots="Any">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="10.0" structuredamage="600" damage="100" stun="5" force="20.0"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="5.0" structuredamage="300" damage="200" stun="5" force="20.0"/>
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</StatusEffect>
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</Pickable>
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</Item>
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@@ -51,7 +51,7 @@
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<Sprite texture ="railgunloader.png" depth =" 0.8"/>
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<ItemContainer hideitems="false" drawinventory="true" capacity="5" itempos="54,-61" iteminterval="40,0" canbeselected = "true">
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<ItemContainer hideitems="false" drawinventory="true" capacity="5" itempos="54,-61" iteminterval="40,0" itemrotation="-90" canbeselected = "true">
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<Containable name="Railgun Shell"/>
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</ItemContainer>
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@@ -63,14 +63,17 @@
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<Sprite texture ="railgunshell.png" depth ="0.5"/>
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<Body radius="9" height="67"/>
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<Body width="87" height="18"/>
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<Holdable slots="BothHands" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
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<Projectile launchimpulse="80.0">
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<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
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</Projectile>
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<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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</Items>
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@@ -5,7 +5,7 @@
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Tags="smallitem"
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pickdistance="150">
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<Sprite texture ="idcard.png"/>
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<Sprite texture ="idcard.png" depth="0.5f"/>
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<Body width="16" height="16" density="10"/>
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@@ -87,10 +87,10 @@
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<weld
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startsizemin="0.9,0.9" startsizemax="1.1,1.1"
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sizechangemin="-0.1,-0.1" sizechangemax="0.1,0.1"
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sizechangemin="-4.0,-0.1" sizechangemax="-4.0,-0.5"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="0.0, 0.0, -1.0, -5.0"
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lifetime="0.5"
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colorchange="0.0, 0.0, 0.0, -4.0"
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lifetime="0.25"
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inwater="false"
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velocitychange="0.0, 0.0">
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<sprite texture="Content/Particles/flames.png" sourcerect="0,0,128,64" origin="0.15,0.5"/>
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@@ -98,10 +98,10 @@
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<plasma
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startsizemin="0.9,0.9" startsizemax="1.1,1.1"
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sizechangemin="-0.1,-0.1" sizechangemax="0.1,0.1"
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sizechangemin="-4.0,-0.5" sizechangemax="-4.0,-0.5"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="0.0, 0.0, -1.0, -5.0"
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lifetime="0.5"
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colorchange="0.0, 0.0, 0.0, -4.0"
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lifetime="0.25"
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inwater="false"
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velocitychange="0.0, 0.0">
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<sprite texture="Content/Particles/flames.png" sourcerect="0,64,128,64" origin="0.15,0.5"/>
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