waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members

This commit is contained in:
Regalis
2015-08-04 20:11:59 +03:00
parent 9149408b36
commit 048eb5713f
24 changed files with 154 additions and 71 deletions
+7 -7
View File
@@ -18,12 +18,12 @@
pickdistance="150"
tags="smallitem">
<Sprite texture ="captainTorso.png" depth="0.4"/>
<Sprite texture ="captainLegs.png" sourcerect="0,49,52,17" depth="0.4"/>
<Body radius="8" density="5"/>
<Body width="52" height="17"/>
<Wearable slots="Torso">
<sprite texture="captainTorso.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.45" depth="0.01"/>
<Wearable slots="Any,Torso">
<sprite texture="captainTorso.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.48" depth="0.01"/>
<sprite texture="captainTorso.png" limb="RightHand" sourcerect="47,0,15,39" origin="0.45,0.6"/>
<sprite texture="captainTorso.png" limb="LeftHand" sourcerect="47,0,15,39" origin="0.45,0.6" depth="0.14"/>
@@ -38,11 +38,11 @@
pickdistance="150"
tags="smallitem">
<Sprite texture ="captainLegs.png" depth="0.4"/>
<Sprite texture ="captainLegs.png" sourcerect="0,67,51,13" depth="0.4"/>
<Body radius="8" density="5"/>
<Body width="51" height="13"/>
<Wearable slots="Legs">
<Wearable slots="Any,Legs">
<sprite texture="captainLegs.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
<sprite texture="captainLegs.png" limb="RightThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
<sprite texture="captainLegs.png" limb="LeftThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
@@ -20,7 +20,7 @@
pickdistance="200"
price="50">
<Sprite texture ="DivingMask.png" depth="0.4"/>
<Sprite texture ="DivingMask.png" depth="0.5"/>
<Body radius="18" density="5"/>
@@ -42,7 +42,7 @@
pickdistance="200"
price="200">
<Sprite texture ="DivingSuit.png" sourcerect="82,15,46,113" depth="0.4"/>
<Sprite texture ="DivingSuit.png" sourcerect="82,15,46,113" depth="0.5"/>
<Body width="37" height="113" density="5"/>
+1 -1
View File
@@ -77,7 +77,7 @@
<Explosion range="5" damage="20" stun="10" force="5.0"/>
</StatusEffect>
<LightComponent color="1.0,1.0,1.0,1.0" Flicker="0.5">
<LightComponent color="0.1,0.8,1.0,1.0" Flicker="0.5">
<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
</LightComponent>
</RepairTool>
@@ -11,8 +11,8 @@
<Body width="16" height="7"/>
<Pickable slots="Any">
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
<Explosion range="10.0" structuredamage="600" damage="100" stun="5" force="20.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="5.0" structuredamage="300" damage="200" stun="5" force="20.0"/>
</StatusEffect>
</Pickable>
</Item>
+6 -3
View File
@@ -51,7 +51,7 @@
<Sprite texture ="railgunloader.png" depth =" 0.8"/>
<ItemContainer hideitems="false" drawinventory="true" capacity="5" itempos="54,-61" iteminterval="40,0" canbeselected = "true">
<ItemContainer hideitems="false" drawinventory="true" capacity="5" itempos="54,-61" iteminterval="40,0" itemrotation="-90" canbeselected = "true">
<Containable name="Railgun Shell"/>
</ItemContainer>
@@ -63,14 +63,17 @@
<Sprite texture ="railgunshell.png" depth ="0.5"/>
<Body radius="9" height="67"/>
<Body width="87" height="18"/>
<Holdable slots="BothHands" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
<Projectile launchimpulse="80.0">
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
</Projectile>
<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
<Containable name="smallitem"/>
</ItemContainer>
</Item>
</Items>
+1 -1
View File
@@ -5,7 +5,7 @@
Tags="smallitem"
pickdistance="150">
<Sprite texture ="idcard.png"/>
<Sprite texture ="idcard.png" depth="0.5f"/>
<Body width="16" height="16" density="10"/>
@@ -87,10 +87,10 @@
<weld
startsizemin="0.9,0.9" startsizemax="1.1,1.1"
sizechangemin="-0.1,-0.1" sizechangemax="0.1,0.1"
sizechangemin="-4.0,-0.1" sizechangemax="-4.0,-0.5"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="0.0, 0.0, -1.0, -5.0"
lifetime="0.5"
colorchange="0.0, 0.0, 0.0, -4.0"
lifetime="0.25"
inwater="false"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/flames.png" sourcerect="0,0,128,64" origin="0.15,0.5"/>
@@ -98,10 +98,10 @@
<plasma
startsizemin="0.9,0.9" startsizemax="1.1,1.1"
sizechangemin="-0.1,-0.1" sizechangemax="0.1,0.1"
sizechangemin="-4.0,-0.5" sizechangemax="-4.0,-0.5"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="0.0, 0.0, -1.0, -5.0"
lifetime="0.5"
colorchange="0.0, 0.0, 0.0, -4.0"
lifetime="0.25"
inwater="false"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/flames.png" sourcerect="0,64,128,64" origin="0.15,0.5"/>