Background sprites can be set to spawn on the sea floor, particle emitters can be attached to background sprites
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@@ -466,8 +466,6 @@ namespace Barotrauma
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#if CLIENT
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renderer.SetBodyVertices(CaveGenerator.GenerateRenderVerticeList(triangles).ToArray(), Color.White);
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renderer.SetWallVertices(CaveGenerator.GenerateWallShapes(cells), Color.White);
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renderer.PlaceSprites(generationParams.BackgroundSpriteAmount);
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#endif
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TopBarrier = BodyFactory.CreateEdge(GameMain.World,
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@@ -482,6 +480,10 @@ namespace Barotrauma
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GenerateSeaFloor();
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#if CLIENT
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renderer.PlaceSprites(generationParams.BackgroundSpriteAmount);
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#endif
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foreach (VoronoiCell cell in cells)
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{
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foreach (GraphEdge edge in cell.edges)
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