diff --git a/Barotrauma/BarotraumaServer/Source/Characters/CharacterNetworking.cs b/Barotrauma/BarotraumaServer/Source/Characters/CharacterNetworking.cs index 3b8d62294..5f0639ff0 100644 --- a/Barotrauma/BarotraumaServer/Source/Characters/CharacterNetworking.cs +++ b/Barotrauma/BarotraumaServer/Source/Characters/CharacterNetworking.cs @@ -360,7 +360,7 @@ namespace Barotrauma Vector2 relativeCursorPos = cursorPosition - AimRefPosition; tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI))); } - tempBuffer.Write(IsRagdolled); + tempBuffer.Write(IsRagdolled || IsUnconscious || Stun > 0.0f || IsDead); tempBuffer.Write(AnimController.Dir > 0.0f); }