Revert "OBT1.1.0 Merge branch 'dev_pte' into dev"
This reverts commit177cf89756, reversing changes made to42ba733cd4.
This commit is contained in:
@@ -7,18 +7,15 @@ using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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using Steamworks;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Threading;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class DurationListElement
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{
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public readonly long Id;
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public readonly StatusEffect Parent;
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public readonly Entity Entity;
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public float Duration
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@@ -27,24 +24,12 @@ namespace Barotrauma
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private set;
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}
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public readonly List<ISerializableEntity> Targets;
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private volatile Character _user;
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public Character User
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{
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get => _user;
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private set => _user = value;
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}
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public Character User { get; private set; }
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private volatile float _timer;
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public float Timer
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{
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get => _timer;
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set => _timer = value;
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}
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public float Timer;
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public DurationListElement(StatusEffect parentEffect, Entity parentEntity, IEnumerable<ISerializableEntity> targets, float duration, Character user)
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{
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Id = Interlocked.Increment(ref StatusEffect._durationElementIdCounter);
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Parent = parentEffect;
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Entity = parentEntity;
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Targets = new List<ISerializableEntity>(targets);
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@@ -54,9 +39,8 @@ namespace Barotrauma
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public void Reset(float duration, Character newUser)
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{
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Duration = duration;
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Volatile.Write(ref _timer, duration);
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_user = newUser;
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Timer = Duration = duration;
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User = newUser;
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}
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}
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@@ -617,23 +601,14 @@ namespace Barotrauma
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private readonly float lifeTime;
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private float lifeTimer;
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private ConcurrentDictionary<Entity, float> intervalTimers;
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private Dictionary<Entity, float> intervalTimers;
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/// <summary>
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/// Makes the effect only execute once. After it has executed, it'll never execute again (during the same round).
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/// </summary>
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private readonly bool oneShot;
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// Thread-safe counter for generating unique IDs for DurationListElement
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internal static long _durationElementIdCounter;
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// Thread-safe dictionary for duration effects
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public static readonly ConcurrentDictionary<long, DurationListElement> DurationListDict = new ConcurrentDictionary<long, DurationListElement>();
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/// <summary>
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/// Provides a thread-safe enumerable view of the duration list for iteration.
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/// </summary>
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public static IEnumerable<DurationListElement> DurationList => DurationListDict.Values;
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public static readonly List<DurationListElement> DurationList = new List<DurationListElement>();
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/// <summary>
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/// Only applicable for StatusEffects with a duration or delay. Should the conditional checks only be done when the effect triggers,
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@@ -1649,52 +1624,22 @@ namespace Barotrauma
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}
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}
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// Thread-local list to avoid contention when cleaning up removed entities
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[ThreadStatic]
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private static List<Entity> _threadLocalIntervalsToRemove;
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private static List<Entity> IntervalsToRemove
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{
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get
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{
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_threadLocalIntervalsToRemove ??= new List<Entity>();
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return _threadLocalIntervalsToRemove;
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}
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}
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private static readonly List<Entity> intervalsToRemove = new List<Entity>();
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public bool ShouldWaitForInterval(Entity entity, float deltaTime)
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{
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if (Interval > 0.0f && entity != null)
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if (Interval > 0.0f && entity != null && intervalTimers != null)
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{
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// Thread-safe lazy initialization
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if (intervalTimers == null)
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if (intervalTimers.ContainsKey(entity))
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{
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Interlocked.CompareExchange(ref intervalTimers, new ConcurrentDictionary<Entity, float>(), null);
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intervalTimers[entity] -= deltaTime;
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if (intervalTimers[entity] > 0.0f) { return true; }
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}
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if (intervalTimers.TryGetValue(entity, out float currentTimer))
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intervalsToRemove.Clear();
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intervalsToRemove.AddRange(intervalTimers.Keys.Where(e => e.Removed));
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foreach (var toRemove in intervalsToRemove)
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{
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float newTimer = currentTimer - deltaTime;
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if (newTimer > 0.0f)
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{
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intervalTimers.AddOrUpdate(entity, newTimer, (_, __) => newTimer);
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return true;
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}
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}
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// Clean up removed entities using thread-local list
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var toRemove = IntervalsToRemove;
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toRemove.Clear();
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foreach (var key in intervalTimers.Keys)
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{
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if (key.Removed)
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{
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toRemove.Add(key);
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}
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}
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foreach (var key in toRemove)
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{
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intervalTimers.TryRemove(key, out _);
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intervalTimers.Remove(toRemove);
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}
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}
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return false;
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@@ -1710,7 +1655,7 @@ namespace Barotrauma
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if (Duration > 0.0f && !Stackable)
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{
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//ignore if not stackable and there's already an identical statuseffect
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DurationListElement existingEffect = FindExistingDurationEffect(target);
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DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.FirstOrDefault() == target);
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if (existingEffect != null)
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{
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if (ResetDurationWhenReapplied)
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@@ -1721,74 +1666,30 @@ namespace Barotrauma
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}
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}
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var targets = CurrentTargets;
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targets.Clear();
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targets.Add(target);
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if (!HasRequiredConditions(targets)) { return; }
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Apply(deltaTime, entity, targets, worldPosition);
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currentTargets.Clear();
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currentTargets.Add(target);
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if (!HasRequiredConditions(currentTargets)) { return; }
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Apply(deltaTime, entity, currentTargets, worldPosition);
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}
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// Thread-local list to avoid contention when collecting targets
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[ThreadStatic]
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private static List<ISerializableEntity> _threadLocalCurrentTargets;
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protected List<ISerializableEntity> CurrentTargets
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{
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get
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{
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_threadLocalCurrentTargets ??= new List<ISerializableEntity>();
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return _threadLocalCurrentTargets;
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}
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}
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/// <summary>
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/// Thread-safe method to find an existing duration effect for a single target.
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/// </summary>
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private DurationListElement FindExistingDurationEffect(ISerializableEntity target)
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{
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foreach (var element in DurationListDict.Values)
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{
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if (element.Parent == this && element.Targets.FirstOrDefault() == target)
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{
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return element;
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}
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}
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return null;
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}
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/// <summary>
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/// Thread-safe method to find an existing duration effect for multiple targets.
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/// </summary>
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private DurationListElement FindExistingDurationEffect(IReadOnlyList<ISerializableEntity> targets)
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{
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foreach (var element in DurationListDict.Values)
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{
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if (element.Parent == this && element.Targets.SequenceEqual(targets))
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{
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return element;
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}
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}
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return null;
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}
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protected readonly List<ISerializableEntity> currentTargets = new List<ISerializableEntity>();
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public virtual void Apply(ActionType type, float deltaTime, Entity entity, IReadOnlyList<ISerializableEntity> targets, Vector2? worldPosition = null)
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{
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if (Disabled) { return; }
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if (this.type != type) { return; }
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if (ShouldWaitForInterval(entity, deltaTime)) { return; }
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var localTargets = CurrentTargets;
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localTargets.Clear();
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currentTargets.Clear();
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foreach (ISerializableEntity target in targets)
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{
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if (!IsValidTarget(target)) { continue; }
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localTargets.Add(target);
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currentTargets.Add(target);
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}
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if (TargetIdentifiers != null && localTargets.Count == 0) { return; }
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if (TargetIdentifiers != null && currentTargets.Count == 0) { return; }
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bool hasRequiredItems = HasRequiredItems(entity);
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if (!hasRequiredItems || !HasRequiredConditions(localTargets))
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if (!hasRequiredItems || !HasRequiredConditions(currentTargets))
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{
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#if CLIENT
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if (!hasRequiredItems && playSoundOnRequiredItemFailure)
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@@ -1802,15 +1703,15 @@ namespace Barotrauma
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if (Duration > 0.0f && !Stackable)
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{
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//ignore if not stackable and there's already an identical statuseffect
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DurationListElement existingEffect = FindExistingDurationEffect(localTargets);
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DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.SequenceEqual(currentTargets));
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if (existingEffect != null)
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{
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existingEffect.Reset(Math.Max(existingEffect.Timer, Duration), user);
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existingEffect?.Reset(Math.Max(existingEffect.Timer, Duration), user);
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return;
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}
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}
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Apply(deltaTime, entity, localTargets, worldPosition);
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Apply(deltaTime, entity, currentTargets, worldPosition);
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}
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private Hull GetHull(Entity entity)
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@@ -2023,8 +1924,7 @@ namespace Barotrauma
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if (Duration > 0.0f)
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{
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var element = new DurationListElement(this, entity, targets, Duration, user);
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DurationListDict.TryAdd(element.Id, element);
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DurationList.Add(new DurationListElement(this, entity, targets, Duration, user));
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}
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else
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{
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@@ -2552,7 +2452,7 @@ namespace Barotrauma
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}
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if (Interval > 0.0f && entity != null)
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{
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intervalTimers ??= new ConcurrentDictionary<Entity, float>();
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intervalTimers ??= new Dictionary<Entity, float>();
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intervalTimers[entity] = Interval;
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}
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}
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@@ -2949,15 +2849,13 @@ namespace Barotrauma
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UpdateAllProjSpecific(deltaTime);
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DelayedEffect.Update(deltaTime);
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// Thread-safe iteration over ConcurrentDictionary
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foreach (var kvp in DurationListDict)
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for (int i = DurationList.Count - 1; i >= 0; i--)
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{
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DurationListElement element = kvp.Value;
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DurationListElement element = DurationList[i];
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if (element.Parent.CheckConditionalAlways && !element.Parent.HasRequiredConditions(element.Targets))
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{
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DurationListDict.TryRemove(element.Id, out _);
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DurationList.RemoveAt(i);
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continue;
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}
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@@ -2966,7 +2864,7 @@ namespace Barotrauma
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(t is Limb limb && (limb.character == null || limb.character.Removed)));
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if (element.Targets.Count == 0)
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{
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DurationListDict.TryRemove(element.Id, out _);
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DurationList.RemoveAt(i);
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continue;
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}
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@@ -3061,7 +2959,7 @@ namespace Barotrauma
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element.Timer -= deltaTime;
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if (element.Timer > 0.0f) { continue; }
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DurationListDict.TryRemove(element.Id, out _);
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DurationList.Remove(element);
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}
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}
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@@ -3161,8 +3059,8 @@ namespace Barotrauma
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public static void StopAll()
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{
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CoroutineManager.StopCoroutines("statuseffect");
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DelayedEffect.DelayListDict.Clear();
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DurationListDict.Clear();
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DelayedEffect.DelayList.Clear();
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DurationList.Clear();
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}
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public void AddTag(Identifier tag)
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