Revert "OBT1.1.0 Merge branch 'dev_pte' into dev"
This reverts commit177cf89756, reversing changes made to42ba733cd4.
This commit is contained in:
@@ -6,7 +6,6 @@ using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Threading;
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using System.Xml.Linq;
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using Barotrauma.MapCreatures.Behavior;
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using Barotrauma.Items.Components;
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@@ -14,116 +13,6 @@ using Barotrauma.Extensions;
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namespace Barotrauma
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{
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/// <summary>
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/// Thread-safe wrapper for Hull list operations.
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/// Uses copy-on-write pattern for lock-free reads.
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/// </summary>
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internal class ThreadSafeHullList : IEnumerable<Hull>
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{
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private volatile List<Hull> _list = new List<Hull>();
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private readonly object _writeLock = new object();
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public int Count => _list.Count;
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public void Add(Hull hull)
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{
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lock (_writeLock)
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{
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var newList = new List<Hull>(_list) { hull };
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Interlocked.Exchange(ref _list, newList);
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}
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}
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public bool Remove(Hull hull)
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{
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lock (_writeLock)
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{
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var newList = new List<Hull>(_list);
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bool removed = newList.Remove(hull);
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if (removed)
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{
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Interlocked.Exchange(ref _list, newList);
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}
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return removed;
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}
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}
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public void Clear()
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{
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Interlocked.Exchange(ref _list, new List<Hull>());
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}
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public bool Contains(Hull hull) => _list.Contains(hull);
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public Hull this[int index] => _list[index];
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public IEnumerator<Hull> GetEnumerator() => _list.GetEnumerator();
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() => GetEnumerator();
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// LINQ-friendly methods
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public List<Hull> ToList() => new List<Hull>(_list);
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public Hull FirstOrDefault(Func<Hull, bool> predicate) => _list.FirstOrDefault(predicate);
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public Hull Find(Predicate<Hull> predicate) => _list.Find(predicate);
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public List<Hull> FindAll(Predicate<Hull> predicate) => _list.FindAll(predicate);
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public IEnumerable<Hull> Where(Func<Hull, bool> predicate) => _list.Where(predicate);
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public bool Any() => _list.Any();
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public bool Any(Func<Hull, bool> predicate) => _list.Any(predicate);
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public bool Exists(Predicate<Hull> predicate) => _list.Exists(predicate);
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public void ForEach(Action<Hull> action) => _list.ForEach(action);
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}
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/// <summary>
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/// Thread-safe wrapper for EntityGrid list operations.
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/// Uses copy-on-write pattern for lock-free reads.
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/// </summary>
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internal class ThreadSafeEntityGridList : IEnumerable<EntityGrid>
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{
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private volatile List<EntityGrid> _list = new List<EntityGrid>();
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private readonly object _writeLock = new object();
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public int Count => _list.Count;
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public void Add(EntityGrid grid)
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{
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lock (_writeLock)
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{
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var newList = new List<EntityGrid>(_list) { grid };
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Interlocked.Exchange(ref _list, newList);
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}
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}
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public bool Remove(EntityGrid grid)
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{
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lock (_writeLock)
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{
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var newList = new List<EntityGrid>(_list);
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bool removed = newList.Remove(grid);
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if (removed)
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{
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Interlocked.Exchange(ref _list, newList);
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}
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return removed;
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}
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}
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public void Clear()
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{
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Interlocked.Exchange(ref _list, new List<EntityGrid>());
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}
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public EntityGrid this[int index] => _list[index];
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public IEnumerator<EntityGrid> GetEnumerator() => _list.GetEnumerator();
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() => GetEnumerator();
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// LINQ-friendly methods
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public List<EntityGrid> ToList() => new List<EntityGrid>(_list);
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public EntityGrid FirstOrDefault(Func<EntityGrid, bool> predicate) => _list.FirstOrDefault(predicate);
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public EntityGrid Find(Predicate<EntityGrid> predicate) => _list.Find(predicate);
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public IEnumerable<EntityGrid> Where(Func<EntityGrid, bool> predicate) => _list.Where(predicate);
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public bool Any() => _list.Any();
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}
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partial class BackgroundSection
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{
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public Rectangle Rect;
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@@ -224,8 +113,8 @@ namespace Barotrauma
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partial class Hull : MapEntity, ISerializableEntity, IServerSerializable
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{
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public readonly static ThreadSafeHullList HullList = new ThreadSafeHullList();
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public readonly static ThreadSafeEntityGridList EntityGrids = new ThreadSafeEntityGridList();
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public readonly static List<Hull> HullList = new List<Hull>();
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public readonly static List<EntityGrid> EntityGrids = new List<EntityGrid>();
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public static bool ShowHulls = true;
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@@ -1244,18 +1133,13 @@ namespace Barotrauma
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}
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/// <summary>
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/// Used in <see cref="GetApproximateDistance"/> - ThreadLocal for thread safety
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/// Used in <see cref="GetApproximateDistance"/>
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/// </summary>
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private static readonly ThreadLocal<Dictionary<Hull, float>> cachedDistancesLocal =
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new ThreadLocal<Dictionary<Hull, float>>(() => new Dictionary<Hull, float>());
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private static readonly Dictionary<Hull, float> cachedDistances = [];
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/// <summary>
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/// Used in <see cref="GetApproximateDistance"/> - ThreadLocal for thread safety
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/// Used in <see cref="GetApproximateDistance"/>
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/// </summary>
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private static readonly ThreadLocal<PriorityQueue<(Hull hull, Vector2 pos), float>> priorityQueueLocal =
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new ThreadLocal<PriorityQueue<(Hull hull, Vector2 pos), float>>(() => new PriorityQueue<(Hull hull, Vector2 pos), float>());
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private static Dictionary<Hull, float> cachedDistances => cachedDistancesLocal.Value;
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private static PriorityQueue<(Hull hull, Vector2 pos), float> priorityQueue => priorityQueueLocal.Value;
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private static readonly PriorityQueue<(Hull hull, Vector2 pos), float> priorityQueue = new PriorityQueue<(Hull hull, Vector2 pos), float>();
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/// <summary>
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/// Approximate distance from this hull to the target hull, moving through open gaps without passing through walls.
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