2f107db...5202af9

This commit is contained in:
Joonas Rikkonen
2019-03-18 21:42:26 +02:00
parent 58c92888b7
commit 044fd3344b
395 changed files with 27417 additions and 19754 deletions
@@ -1,5 +1,6 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
namespace Barotrauma
@@ -26,14 +27,14 @@ namespace Barotrauma
public ItemSpawnInfo(ItemPrefab prefab, Vector2 worldPosition, float? condition = null)
{
Prefab = prefab;
Prefab = prefab ?? throw new ArgumentException("ItemSpawnInfo prefab cannot be null.");
Position = worldPosition;
Condition = condition ?? prefab.Health;
}
public ItemSpawnInfo(ItemPrefab prefab, Vector2 position, Submarine sub, float? condition = null)
{
Prefab = prefab;
Prefab = prefab ?? throw new ArgumentException("ItemSpawnInfo prefab cannot be null.");
Position = position;
Submarine = sub;
Condition = condition ?? prefab.Health;
@@ -41,13 +42,17 @@ namespace Barotrauma
public ItemSpawnInfo(ItemPrefab prefab, Inventory inventory, float? condition = null)
{
Prefab = prefab;
Prefab = prefab ?? throw new ArgumentException("ItemSpawnInfo prefab cannot be null.");
Inventory = inventory;
Condition = condition ?? prefab.Health;
}
public Entity Spawn()
{
if (Prefab == null)
{
return null;
}
Item spawnedItem = null;
if (Inventory != null)
{
@@ -87,37 +92,57 @@ namespace Barotrauma
public void AddToSpawnQueue(ItemPrefab itemPrefab, Vector2 worldPosition, float? condition = null)
{
if (GameMain.Client != null) return;
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (itemPrefab == null)
{
string errorMsg = "Attempted to add a null item to entity spawn queue.\n" + Environment.StackTrace;
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue3:ItemPrefabNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
}
spawnQueue.Enqueue(new ItemSpawnInfo(itemPrefab, worldPosition, condition));
}
public void AddToSpawnQueue(ItemPrefab itemPrefab, Vector2 position, Submarine sub, float? condition = null)
{
if (GameMain.Client != null) return;
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (itemPrefab == null)
{
string errorMsg = "Attempted to add a null item to entity spawn queue.\n" + Environment.StackTrace;
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue3:ItemPrefabNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
}
spawnQueue.Enqueue(new ItemSpawnInfo(itemPrefab, position, sub, condition));
}
public void AddToSpawnQueue(ItemPrefab itemPrefab, Inventory inventory, float? condition = null)
{
if (GameMain.Client != null) return;
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (itemPrefab == null)
{
string errorMsg = "Attempted to add a null item to entity spawn queue.\n" + Environment.StackTrace;
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue3:ItemPrefabNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
}
spawnQueue.Enqueue(new ItemSpawnInfo(itemPrefab, inventory, condition));
}
public void AddToRemoveQueue(Entity entity)
{
if (GameMain.Client != null) return;
if (removeQueue.Contains(entity) || entity.Removed) return;
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (removeQueue.Contains(entity) || entity.Removed || entity == null) { return; }
if (entity is Character)
{
Character character = entity as Character;
#if SERVER
if (GameMain.Server != null)
{
Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
if (client != null) GameMain.Server.SetClientCharacter(client, null);
}
#endif
}
removeQueue.Enqueue(entity);
@@ -125,8 +150,8 @@ namespace Barotrauma
public void AddToRemoveQueue(Item item)
{
if (GameMain.Client != null) return;
if (removeQueue.Contains(item) || item.Removed) return;
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (removeQueue.Contains(item) || item.Removed) { return; }
removeQueue.Enqueue(item);
if (item.ContainedItems == null) return;
@@ -136,18 +161,9 @@ namespace Barotrauma
}
}
public void CreateNetworkEvent(Entity entity, bool remove)
{
if (GameMain.Server != null && entity != null)
{
GameMain.Server.CreateEntityEvent(this, new object[] { new SpawnOrRemove(entity, remove) });
}
}
public void Update()
{
if (GameMain.Client != null) return;
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
while (spawnQueue.Count > 0)
{
var entitySpawnInfo = spawnQueue.Dequeue();
@@ -155,7 +171,9 @@ namespace Barotrauma
var spawnedEntity = entitySpawnInfo.Spawn();
if (spawnedEntity != null)
{
#if SERVER
CreateNetworkEvent(spawnedEntity, false);
#endif
if (spawnedEntity is Item)
{
((Item)spawnedEntity).Condition = ((ItemSpawnInfo)entitySpawnInfo).Condition;
@@ -167,10 +185,12 @@ namespace Barotrauma
{
var removedEntity = removeQueue.Dequeue();
#if SERVER
if (GameMain.Server != null)
{
CreateNetworkEvent(removedEntity, true);
}
#endif
removedEntity.Remove();
}
@@ -181,33 +201,5 @@ namespace Barotrauma
removeQueue.Clear();
spawnQueue.Clear();
}
public void ServerWrite(Lidgren.Network.NetBuffer message, Client client, object[] extraData = null)
{
if (GameMain.Server == null) return;
SpawnOrRemove entities = (SpawnOrRemove)extraData[0];
message.Write(entities.Remove);
if (entities.Remove)
{
message.Write(entities.Entity.ID);
}
else
{
if (entities.Entity is Item)
{
message.Write((byte)SpawnableType.Item);
((Item)entities.Entity).WriteSpawnData(message);
}
else if (entities.Entity is Character)
{
message.Write((byte)SpawnableType.Character);
DebugConsole.NewMessage("WRITING CHARACTER DATA: " + (entities.Entity).ToString() + " (ID: " + entities.Entity.ID + ")", Color.Cyan);
((Character)entities.Entity).WriteSpawnData(message);
}
}
}
}
}