2f107db...5202af9
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@@ -14,6 +14,9 @@ namespace Barotrauma
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public readonly LevelObjectPrefab Prefab;
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public Vector3 Position;
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public float NetworkUpdateTimer;
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public const float NetworkUpdateInterval = 0.2f;
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public float Scale;
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public float Rotation;
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@@ -336,12 +336,14 @@ namespace Barotrauma
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{
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foreach (LevelObject obj in objects)
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{
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if (GameMain.Server != null)
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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{
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if (obj.NeedsNetworkSyncing)
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obj.NetworkUpdateTimer -= deltaTime;
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if (obj.NeedsNetworkSyncing && obj.NetworkUpdateTimer <= 0.0f)
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{
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GameMain.Server.CreateEntityEvent(this, new object[] { obj });
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GameMain.NetworkMember.CreateEntityEvent(this, new object[] { obj });
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obj.NeedsNetworkSyncing = false;
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obj.NetworkUpdateTimer = LevelObject.NetworkUpdateInterval;
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}
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}
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@@ -279,6 +279,9 @@ namespace Barotrauma
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break;
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}
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}
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forceFluctuationTimer = Rand.Range(0.0f, ForceFluctuationInterval);
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randomTriggerTimer = Rand.Range(0.0f, randomTriggerInterval);
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}
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private void UpdateCollisionCategories()
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@@ -420,7 +423,12 @@ namespace Barotrauma
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triggerers.RemoveWhere(t => t.Removed);
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if (!UseNetworkSyncing || GameMain.Client == null)
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bool isNotClient = true;
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#if CLIENT
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isNotClient = GameMain.Client == null;
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#endif
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if (!UseNetworkSyncing || isNotClient)
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{
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if (ForceFluctuationStrength > 0.0f)
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{
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