2f107db...5202af9
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@@ -66,7 +66,7 @@ namespace Barotrauma.Items.Components
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currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f);
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//pumps consume more power when in a bad condition
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currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / 100.0f);
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currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / item.Prefab.Health);
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if (voltage < minVoltage) return;
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@@ -82,7 +82,7 @@ namespace Barotrauma.Items.Components
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currFlow = flowPercentage / 100.0f * maxFlow * powerFactor;
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//less effective when in a bad condition
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currFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / 100.0f);
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currFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / item.Prefab.Health);
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item.CurrentHull.WaterVolume += currFlow;
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if (item.CurrentHull.WaterVolume > item.CurrentHull.Volume) { item.CurrentHull.Pressure += 0.5f; }
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@@ -124,55 +124,29 @@ namespace Barotrauma.Items.Components
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public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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{
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#if CLIENT
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if (GameMain.Client != null) return false;
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#endif
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if (objective.Option.ToLowerInvariant() == "stoppumping")
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{
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#if SERVER
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if (FlowPercentage > 0.0f) item.CreateServerEvent(this);
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#endif
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FlowPercentage = 0.0f;
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}
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else
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{
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#if SERVER
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if (!IsActive || FlowPercentage > -100.0f)
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{
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item.CreateServerEvent(this);
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}
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#endif
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IsActive = true;
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FlowPercentage = -100.0f;
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}
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return true;
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}
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public void ServerRead(ClientNetObject type, Lidgren.Network.NetBuffer msg, Client c)
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{
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float newFlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
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bool newIsActive = msg.ReadBoolean();
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if (item.CanClientAccess(c))
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{
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if (newFlowPercentage != FlowPercentage)
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{
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GameServer.Log(c.Character.LogName + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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}
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if (newIsActive != IsActive)
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{
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GameServer.Log(c.Character.LogName + (newIsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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FlowPercentage = newFlowPercentage;
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IsActive = newIsActive;
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}
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//notify all clients of the changed state
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item.CreateServerEvent(this);
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}
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public void ServerWrite(Lidgren.Network.NetBuffer msg, Client c, object[] extraData = null)
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{
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//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedInteger(-10, 10, (int)(flowPercentage / 10.0f));
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msg.Write(IsActive);
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}
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}
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}
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