2f107db...5202af9
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@@ -63,7 +63,7 @@ namespace Barotrauma.Items.Components
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}
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string displayName = element.GetAttributeString("displayname", "");
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DisplayName = string.IsNullOrEmpty(displayName) ? TargetItem.Name : TextManager.Get(displayName);
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DisplayName = string.IsNullOrEmpty(displayName) ? TargetItem.Name : TextManager.Get($"DisplayName.{displayName}");
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RequiredSkills = new List<Skill>();
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RequiredTime = element.GetAttributeFloat("requiredtime", 1.0f);
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@@ -212,10 +212,12 @@ namespace Barotrauma.Items.Components
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if (selectedItem == null) return;
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if (!outputContainer.Inventory.IsEmpty()) return;
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#if SERVER
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if (user != null)
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{
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GameServer.Log(user.LogName + " started fabricating " + selectedItem.DisplayName + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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#endif
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#if CLIENT
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itemList.Enabled = false;
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@@ -235,15 +237,17 @@ namespace Barotrauma.Items.Components
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outputContainer.Inventory.Locked = true;
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currPowerConsumption = powerConsumption;
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currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / 100.0f);
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currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / item.Prefab.Health);
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}
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private void CancelFabricating(Character user = null)
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{
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#if SERVER
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if (fabricatedItem != null && user != null)
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{
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GameServer.Log(user.LogName + " cancelled the fabrication of " + fabricatedItem.DisplayName + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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#endif
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IsActive = false;
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fabricatedItem = null;
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@@ -315,7 +319,12 @@ namespace Barotrauma.Items.Components
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Entity.Spawner.AddToSpawnQueue(fabricatedItem.TargetItem, outputContainer.Inventory, fabricatedItem.TargetItem.Health * fabricatedItem.OutCondition);
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}
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if (GameMain.Client == null && user != null)
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bool isNotClient = true;
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#if CLIENT
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isNotClient = GameMain.Client == null;
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#endif
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if (isNotClient && user != null)
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{
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foreach (Skill skill in fabricatedItem.RequiredSkills)
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{
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@@ -426,38 +435,5 @@ namespace Barotrauma.Items.Components
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item.prefab == requiredItem.ItemPrefab &&
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item.Condition / item.Prefab.Health >= requiredItem.MinCondition;
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}
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public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
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{
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int itemIndex = msg.ReadRangedInteger(-1, fabricableItems.Count - 1);
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item.CreateServerEvent(this);
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if (!item.CanClientAccess(c)) return;
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if (itemIndex == -1)
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{
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CancelFabricating(c.Character);
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}
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else
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{
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//if already fabricating the selected item, return
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if (fabricatedItem != null && fabricableItems.IndexOf(fabricatedItem) == itemIndex) return;
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if (itemIndex < 0 || itemIndex >= fabricableItems.Count) return;
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#if CLIENT
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SelectItem(c.Character, fabricableItems[itemIndex]);
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#endif
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StartFabricating(fabricableItems[itemIndex], c.Character);
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}
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}
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public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
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{
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int itemIndex = fabricatedItem == null ? -1 : fabricableItems.IndexOf(fabricatedItem);
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msg.WriteRangedInteger(-1, fabricableItems.Count - 1, itemIndex);
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UInt16 userID = fabricatedItem == null || user == null ? (UInt16)0 : user.ID;
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msg.Write(userID);
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}
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}
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}
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