2f107db...5202af9

This commit is contained in:
Joonas Rikkonen
2019-03-18 21:42:26 +02:00
parent 58c92888b7
commit 044fd3344b
395 changed files with 27417 additions and 19754 deletions
@@ -63,7 +63,7 @@ namespace Barotrauma.Items.Components
}
string displayName = element.GetAttributeString("displayname", "");
DisplayName = string.IsNullOrEmpty(displayName) ? TargetItem.Name : TextManager.Get(displayName);
DisplayName = string.IsNullOrEmpty(displayName) ? TargetItem.Name : TextManager.Get($"DisplayName.{displayName}");
RequiredSkills = new List<Skill>();
RequiredTime = element.GetAttributeFloat("requiredtime", 1.0f);
@@ -212,10 +212,12 @@ namespace Barotrauma.Items.Components
if (selectedItem == null) return;
if (!outputContainer.Inventory.IsEmpty()) return;
#if SERVER
if (user != null)
{
GameServer.Log(user.LogName + " started fabricating " + selectedItem.DisplayName + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
}
#endif
#if CLIENT
itemList.Enabled = false;
@@ -235,15 +237,17 @@ namespace Barotrauma.Items.Components
outputContainer.Inventory.Locked = true;
currPowerConsumption = powerConsumption;
currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / 100.0f);
currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / item.Prefab.Health);
}
private void CancelFabricating(Character user = null)
{
#if SERVER
if (fabricatedItem != null && user != null)
{
GameServer.Log(user.LogName + " cancelled the fabrication of " + fabricatedItem.DisplayName + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
}
#endif
IsActive = false;
fabricatedItem = null;
@@ -315,7 +319,12 @@ namespace Barotrauma.Items.Components
Entity.Spawner.AddToSpawnQueue(fabricatedItem.TargetItem, outputContainer.Inventory, fabricatedItem.TargetItem.Health * fabricatedItem.OutCondition);
}
if (GameMain.Client == null && user != null)
bool isNotClient = true;
#if CLIENT
isNotClient = GameMain.Client == null;
#endif
if (isNotClient && user != null)
{
foreach (Skill skill in fabricatedItem.RequiredSkills)
{
@@ -426,38 +435,5 @@ namespace Barotrauma.Items.Components
item.prefab == requiredItem.ItemPrefab &&
item.Condition / item.Prefab.Health >= requiredItem.MinCondition;
}
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
int itemIndex = msg.ReadRangedInteger(-1, fabricableItems.Count - 1);
item.CreateServerEvent(this);
if (!item.CanClientAccess(c)) return;
if (itemIndex == -1)
{
CancelFabricating(c.Character);
}
else
{
//if already fabricating the selected item, return
if (fabricatedItem != null && fabricableItems.IndexOf(fabricatedItem) == itemIndex) return;
if (itemIndex < 0 || itemIndex >= fabricableItems.Count) return;
#if CLIENT
SelectItem(c.Character, fabricableItems[itemIndex]);
#endif
StartFabricating(fabricableItems[itemIndex], c.Character);
}
}
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
int itemIndex = fabricatedItem == null ? -1 : fabricableItems.IndexOf(fabricatedItem);
msg.WriteRangedInteger(-1, fabricableItems.Count - 1, itemIndex);
UInt16 userID = fabricatedItem == null || user == null ? (UInt16)0 : user.ID;
msg.Write(userID);
}
}
}