2f107db...5202af9
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@@ -94,7 +94,7 @@ namespace Barotrauma.Items.Components
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Entity.Spawner.AddToSpawnQueue(itemPrefab, outputContainer.Inventory, condition);
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}
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}
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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@@ -109,7 +109,7 @@ namespace Barotrauma.Items.Components
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private void PutItemsToLinkedContainer()
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{
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if (GameMain.Client != null) { return; }
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
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if (outputContainer.Inventory.Items.All(it => it == null)) return;
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foreach (MapEntity linkedTo in item.linkedTo)
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@@ -153,10 +153,14 @@ namespace Barotrauma.Items.Components
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IsActive = active;
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#if SERVER
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if (user != null)
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{
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GameServer.Log(user.LogName + (IsActive ? " activated " : " deactivated ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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#endif
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if (!IsActive) { progressState = 0.0f; }
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if (!IsActive) { progressState = 0.0f; }
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@@ -174,22 +178,5 @@ namespace Barotrauma.Items.Components
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inputContainer.Inventory.Locked = IsActive;
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}
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public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
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{
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bool active = msg.ReadBoolean();
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item.CreateServerEvent(this);
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if (item.CanClientAccess(c))
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{
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SetActive(active, c.Character);
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}
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}
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public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
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{
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msg.Write(IsActive);
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}
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}
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}
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