2f107db...5202af9
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@@ -288,7 +288,9 @@ namespace Barotrauma.Items.Components
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item.body.Enabled = true;
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IsActive = true;
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#if SERVER
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if (!alreadySelected) GameServer.Log(character.LogName + " equipped " + item.Name, ServerLog.MessageType.ItemInteraction);
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#endif
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}
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}
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@@ -297,8 +299,9 @@ namespace Barotrauma.Items.Components
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if (picker == null) return;
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picker.DeselectItem(item);
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#if SERVER
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GameServer.Log(character.LogName + " unequipped " + item.Name, ServerLog.MessageType.ItemInteraction);
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#endif
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item.body.Enabled = false;
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IsActive = false;
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@@ -354,6 +357,7 @@ namespace Barotrauma.Items.Components
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{
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DeattachFromWall();
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#if SERVER
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if (GameMain.Server != null && attachable)
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{
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item.CreateServerEvent(this);
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@@ -362,6 +366,7 @@ namespace Barotrauma.Items.Components
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GameServer.Log(picker.LogName + " detached " + item.Name + " from a wall", ServerLog.MessageType.ItemInteraction);
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}
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}
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#endif
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return true;
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}
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@@ -426,11 +431,13 @@ namespace Barotrauma.Items.Components
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{
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if (!character.IsKeyDown(InputType.Aim)) return false;
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if (!CanBeAttached()) return false;
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#if SERVER
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(character.LogName + " attached " + item.Name + " to a wall", ServerLog.MessageType.ItemInteraction);
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}
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#endif
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item.Drop();
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}
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@@ -471,7 +478,7 @@ namespace Barotrauma.Items.Components
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ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);
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if (item.body.Dir != picker.AnimController.Dir) Flip(item);
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if (item.body.Dir != picker.AnimController.Dir) Flip();
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item.Submarine = picker.Submarine;
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@@ -507,7 +514,7 @@ namespace Barotrauma.Items.Components
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}
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}
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protected void Flip(Item item)
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public void Flip()
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{
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handlePos[0].X = -handlePos[0].X;
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handlePos[1].X = -handlePos[1].X;
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