2f107db...5202af9

This commit is contained in:
Joonas Rikkonen
2019-03-18 21:42:26 +02:00
parent 58c92888b7
commit 044fd3344b
395 changed files with 27417 additions and 19754 deletions
@@ -14,8 +14,8 @@ namespace Barotrauma
const int InitialMoney = 4500;
private bool watchmenSpawned;
private Character startWatchman, endWatchman;
protected bool watchmenSpawned;
protected Character startWatchman, endWatchman;
//key = dialog flag, double = Timing.TotalTime when the line was last said
private Dictionary<string, double> dialogLastSpoken = new Dictionary<string, double>();
@@ -76,13 +76,18 @@ namespace Barotrauma
{
base.Update(deltaTime);
if (GameMain.Client != null || !IsRunning) { return; }
if (!IsRunning) { return; }
#if CLIENT
if (GameMain.Client != null) { return; }
#endif
if (!watchmenSpawned)
{
if (Level.Loaded.StartOutpost != null) { startWatchman = SpawnWatchman(Level.Loaded.StartOutpost); }
if (Level.Loaded.EndOutpost != null) { endWatchman = SpawnWatchman(Level.Loaded.EndOutpost); }
watchmenSpawned = true;
#if SERVER
(this as MultiPlayerCampaign).LastUpdateID++;
#endif
}
else
{
@@ -133,13 +138,7 @@ namespace Barotrauma
CharacterInfo characterInfo = new CharacterInfo(Character.HumanConfigFile, jobPrefab: watchmanJob);
var spawnedCharacter = Character.Create(characterInfo, watchmanSpawnpoint.WorldPosition,
Level.Loaded.Seed + (outpost == Level.Loaded.StartOutpost ? "start" : "end"));
spawnedCharacter.CharacterHealth.UseHealthWindow = false;
spawnedCharacter.CharacterHealth.Unkillable = true;
spawnedCharacter.CanInventoryBeAccessed = false;
spawnedCharacter.CanBeDragged = false;
spawnedCharacter.SetCustomInteract(
WatchmanInteract,
hudText: TextManager.Get("TalkHint").Replace("[key]", GameMain.Config.KeyBind(InputType.Select).ToString()));
InitializeWatchman(spawnedCharacter);
(spawnedCharacter.AIController as HumanAIController)?.ObjectiveManager.SetOrder(
new AIObjectiveGoTo(watchmanSpawnpoint, spawnedCharacter, repeat: true, getDivingGearIfNeeded: false));
if (watchmanJob != null)
@@ -149,6 +148,18 @@ namespace Barotrauma
return spawnedCharacter;
}
protected void InitializeWatchman(Character character)
{
character.CharacterHealth.UseHealthWindow = false;
character.CharacterHealth.Unkillable = true;
character.CanInventoryBeAccessed = false;
character.CanBeDragged = false;
character.TeamID = Character.TeamType.FriendlyNPC;
character.SetCustomInteract(
WatchmanInteract,
hudText: TextManager.Get("TalkHint").Replace("[key]", GameMain.Config.KeyBind(InputType.Select).ToString()));
}
protected abstract void WatchmanInteract(Character watchman, Character interactor);
public abstract void Save(XElement element);