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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Barotrauma
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{
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class AfflictionBleeding : Affliction
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{
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public AfflictionBleeding(AfflictionPrefab prefab, float strength) :
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base(prefab, strength)
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{
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}
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public override void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
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{
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base.Update(characterHealth, targetLimb, deltaTime);
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characterHealth.BloodlossAmount += Strength * (1.0f / 60.0f) * deltaTime;
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}
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}
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}
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