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@@ -28,7 +28,7 @@ namespace Barotrauma
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if (!repairablesFound) { return 0.0f; }
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float priority = 100.0f - item.Condition;
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float priority = item.Prefab.Health - item.Condition;
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//vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
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float dist =
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Math.Abs(character.WorldPosition.X - item.WorldPosition.X) +
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