2f107db...5202af9
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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namespace Barotrauma.Networking
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{
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partial class WhiteListedPlayer
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{
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private static UInt16 LastIdentifier = 0;
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public WhiteListedPlayer(string name,string ip)
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{
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Name = name;
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IP = ip;
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UniqueIdentifier = LastIdentifier; LastIdentifier++;
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}
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}
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partial class WhiteList
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{
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partial void InitProjSpecific()
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{
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if (File.Exists(SavePath))
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{
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string[] lines;
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try
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{
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lines = File.ReadAllLines(SavePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to open whitelist in " + SavePath, e);
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return;
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}
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foreach (string line in lines)
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{
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if (line[0] == '#')
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{
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string lineval = line.Substring(1, line.Length - 1);
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int intVal = 0;
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Int32.TryParse(lineval, out intVal);
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if (lineval.ToLower() == "true" || intVal != 0)
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{
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Enabled = true;
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}
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else
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{
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Enabled = false;
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}
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}
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else
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{
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string[] separatedLine = line.Split(',');
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if (separatedLine.Length < 2) continue;
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string name = String.Join(",", separatedLine.Take(separatedLine.Length - 1));
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string ip = separatedLine.Last();
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whitelistedPlayers.Add(new WhiteListedPlayer(name, ip));
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}
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}
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}
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}
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public void Save()
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{
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GameServer.Log("Saving whitelist", ServerLog.MessageType.ServerMessage);
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List<string> lines = new List<string>();
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if (Enabled)
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{
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lines.Add("#true");
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}
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else
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{
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lines.Add("#false");
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}
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foreach (WhiteListedPlayer wlp in whitelistedPlayers)
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{
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lines.Add(wlp.Name + "," + wlp.IP);
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}
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try
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{
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File.WriteAllLines(SavePath, lines);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Saving the whitelist to " + SavePath + " failed", e);
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}
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}
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public bool IsWhiteListed(string name, IPAddress address)
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{
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if (!Enabled) return true;
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WhiteListedPlayer wlp = whitelistedPlayers.Find(p => p.Name == name);
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if (wlp == null) return false;
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if (!string.IsNullOrWhiteSpace(wlp.IP))
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{
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if (address.IsIPv4MappedToIPv6 && wlp.IP == address.MapToIPv4().ToString())
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{
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return true;
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}
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else
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{
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return wlp.IP == address.ToString();
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}
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}
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return true;
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}
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private void RemoveFromWhiteList(WhiteListedPlayer wlp)
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{
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GameServer.Log("Removing " + wlp.Name + " from whitelist", ServerLog.MessageType.ServerMessage);
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whitelistedPlayers.Remove(wlp);
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Save();
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}
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private void AddToWhiteList(string name, string ip)
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{
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if (string.IsNullOrWhiteSpace(name)) return;
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if (whitelistedPlayers.Any(x => x.Name.ToLower() == name.ToLower() && x.IP == ip)) return;
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whitelistedPlayers.Add(new WhiteListedPlayer(name, ip));
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Save();
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}
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public void ServerAdminWrite(NetBuffer outMsg, Client c)
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{
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if (!c.HasPermission(ClientPermissions.ManageSettings))
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{
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outMsg.Write(false); outMsg.WritePadBits();
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return;
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}
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outMsg.Write(true);
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outMsg.Write(c.Connection == GameMain.Server.OwnerConnection);
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outMsg.Write(Enabled);
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outMsg.WritePadBits();
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outMsg.WriteVariableInt32(whitelistedPlayers.Count);
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for (int i = 0; i < whitelistedPlayers.Count; i++)
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{
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WhiteListedPlayer whitelistedPlayer = whitelistedPlayers[i];
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outMsg.Write(whitelistedPlayer.Name);
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outMsg.Write(whitelistedPlayer.UniqueIdentifier);
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if (c.Connection == GameMain.Server.OwnerConnection)
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{
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outMsg.Write(whitelistedPlayer.IP);
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//outMsg.Write(whitelistedPlayer.SteamID); //TODO: add steamid to whitelisted players
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}
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}
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}
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public bool ServerAdminRead(NetBuffer incMsg, Client c)
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{
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if (!c.HasPermission(ClientPermissions.ManageSettings))
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{
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bool enabled = incMsg.ReadBoolean(); incMsg.ReadPadBits();
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UInt16 removeCount = incMsg.ReadUInt16();
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incMsg.Position += removeCount * 4 * 8;
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UInt16 addCount = incMsg.ReadUInt16();
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for (int i = 0; i < addCount; i++)
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{
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incMsg.ReadString(); //skip name
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incMsg.ReadString(); //skip ip
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}
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return false;
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}
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else
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{
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bool prevEnabled = Enabled;
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bool enabled = incMsg.ReadBoolean(); incMsg.ReadPadBits();
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Enabled = enabled;
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UInt16 removeCount = incMsg.ReadUInt16();
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for (int i = 0; i < removeCount; i++)
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{
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UInt16 id = incMsg.ReadUInt16();
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WhiteListedPlayer whitelistedPlayer = whitelistedPlayers.Find(p => p.UniqueIdentifier == id);
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if (whitelistedPlayer != null)
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{
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GameServer.Log(c.Name + " removed " + whitelistedPlayer.Name + " from whitelist (" + whitelistedPlayer.IP + ")", ServerLog.MessageType.ConsoleUsage);
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RemoveFromWhiteList(whitelistedPlayer);
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}
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}
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UInt16 addCount = incMsg.ReadUInt16();
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for (int i = 0; i < addCount; i++)
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{
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string name = incMsg.ReadString();
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string ip = incMsg.ReadString();
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GameServer.Log(c.Name + " added " + name + " to whitelist (" + ip + ")", ServerLog.MessageType.ConsoleUsage);
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AddToWhiteList(name, ip);
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}
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return removeCount > 0 || addCount > 0 || prevEnabled!=enabled;
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}
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}
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}
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}
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