2f107db...5202af9
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using Facepunch.Steamworks;
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using System.Linq;
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namespace Barotrauma.Steam
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{
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partial class SteamManager
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{
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#region Server
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public static bool CreateServer(Networking.GameServer server, bool isPublic)
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{
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Instance.isInitialized = true;
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ServerInit options = new ServerInit("Barotrauma", "Barotrauma")
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{
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GamePort = (ushort)server.Port,
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QueryPort = (ushort)server.QueryPort
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};
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//options.QueryShareGamePort();
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instance.server = new Server(AppID, options, isPublic);
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if (!instance.server.IsValid)
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{
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instance.server.Dispose();
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instance.server = null;
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DebugConsole.ThrowError("Initializing Steam server failed.");
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return false;
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}
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RefreshServerDetails(server);
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instance.server.Auth.OnAuthChange = server.OnAuthChange;
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Instance.server.LogOnAnonymous();
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return true;
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}
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public static bool RefreshServerDetails(Networking.GameServer server)
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{
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if (instance == null || !instance.isInitialized)
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{
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return false;
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}
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// These server state variables may be changed at any time. Note that there is no longer a mechanism
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// to send the player count. The player count is maintained by steam and you should use the player
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// creation/authentication functions to maintain your player count.
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instance.server.ServerName = server.Name;
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instance.server.MaxPlayers = server.ServerSettings.MaxPlayers;
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instance.server.Passworded = server.ServerSettings.HasPassword;
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Instance.server.SetKey("message", GameMain.Server.ServerSettings.ServerMessageText);
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Instance.server.SetKey("version", GameMain.Version.ToString());
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Instance.server.SetKey("contentpackage", string.Join(",", GameMain.Config.SelectedContentPackages.Select(cp => cp.Name)));
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Instance.server.SetKey("contentpackagehash", string.Join(",", GameMain.Config.SelectedContentPackages.Select(cp => cp.MD5hash.Hash)));
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Instance.server.SetKey("contentpackageurl", string.Join(",", GameMain.Config.SelectedContentPackages.Select(cp => cp.SteamWorkshopUrl ?? "")));
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Instance.server.SetKey("usingwhitelist", (server.ServerSettings.Whitelist != null && server.ServerSettings.Whitelist.Enabled).ToString());
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Instance.server.SetKey("modeselectionmode", server.ServerSettings.ModeSelectionMode.ToString());
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Instance.server.SetKey("subselectionmode", server.ServerSettings.SubSelectionMode.ToString());
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Instance.server.SetKey("allowspectating", server.ServerSettings.AllowSpectating.ToString());
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Instance.server.SetKey("allowrespawn", server.ServerSettings.AllowRespawn.ToString());
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Instance.server.SetKey("traitors", server.ServerSettings.TraitorsEnabled.ToString());
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Instance.server.SetKey("gamestarted", server.GameStarted.ToString());
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Instance.server.SetKey("gamemode", server.ServerSettings.GameModeIdentifier);
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instance.server.DedicatedServer = true;
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return true;
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}
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public static bool StartAuthSession(byte[] authTicketData, ulong clientSteamID)
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{
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if (instance == null || !instance.isInitialized || instance.server == null) return false;
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DebugConsole.Log("SteamManager authenticating Steam client " + clientSteamID);
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if (!instance.server.Auth.StartSession(authTicketData, clientSteamID))
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{
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DebugConsole.Log("Authentication failed");
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return false;
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}
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return true;
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}
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public static void StopAuthSession(ulong clientSteamID)
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{
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if (instance == null || !instance.isInitialized || instance.server == null) return;
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DebugConsole.Log("SteamManager ending auth session with Steam client " + clientSteamID);
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instance.server.Auth.EndSession(clientSteamID);
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}
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public static bool CloseServer()
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{
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if (instance == null || !instance.isInitialized || instance.server == null) return false;
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instance.server.Dispose();
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instance.server = null;
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return true;
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}
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#endregion
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}
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}
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