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using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma.Networking
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{
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partial class Client : IDisposable
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{
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public ulong SteamID;
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public bool VoiceEnabled = true;
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public UInt16 LastRecvClientListUpdate = 0;
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public UInt16 LastRecvLobbyUpdate = 0;
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public UInt16 LastSentChatMsgID = 0; //last msg this client said
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public UInt16 LastRecvChatMsgID = 0; //last msg this client knows about
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public UInt16 LastSentEntityEventID = 0;
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public UInt16 LastRecvEntityEventID = 0;
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public UInt16 LastRecvCampaignUpdate = 0;
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public UInt16 LastRecvCampaignSave = 0;
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public Pair<UInt16, float> LastCampaignSaveSendTime;
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public readonly List<ChatMessage> ChatMsgQueue = new List<ChatMessage>();
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public UInt16 LastChatMsgQueueID;
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//latest chat messages sent by this client
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public readonly List<string> LastSentChatMessages = new List<string>();
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public float ChatSpamSpeed;
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public float ChatSpamTimer;
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public int ChatSpamCount;
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public float KickAFKTimer;
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public double MidRoundSyncTimeOut;
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public bool NeedsMidRoundSync;
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//how many unique events the client missed before joining the server
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public UInt16 UnreceivedEntityEventCount;
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public UInt16 FirstNewEventID;
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//when was a specific entity event last sent to the client
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// key = event id, value = NetTime.Now when sending
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public readonly Dictionary<UInt16, float> EntityEventLastSent = new Dictionary<UInt16, float>();
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//when was a position update for a given entity last sent to the client
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// key = entity id, value = NetTime.Now when sending
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public readonly Dictionary<UInt16, float> PositionUpdateLastSent = new Dictionary<UInt16, float>();
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public readonly Queue<Entity> PendingPositionUpdates = new Queue<Entity>();
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public bool ReadyToStart;
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public List<JobPrefab> JobPreferences;
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public JobPrefab AssignedJob;
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public float DeleteDisconnectedTimer;
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public CharacterInfo CharacterInfo;
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public NetConnection Connection { get; set; }
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public bool SpectateOnly;
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private float karma = 1.0f;
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public float Karma
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{
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get
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{
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if (GameMain.Server == null) return 1.0f;
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if (!GameMain.Server.ServerSettings.KarmaEnabled) return 1.0f;
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return karma;
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}
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set
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{
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if (GameMain.Server == null) return;
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if (!GameMain.Server.ServerSettings.KarmaEnabled) return;
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karma = Math.Min(Math.Max(value, 0.0f), 1.0f);
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}
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}
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partial void InitProjSpecific()
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{
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JobPreferences = new List<JobPrefab>(JobPrefab.List.GetRange(0, Math.Min(JobPrefab.List.Count, 3)));
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VoipQueue = new VoipQueue(ID, true, true);
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GameMain.Server.VoipServer.RegisterQueue(VoipQueue);
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}
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partial void DisposeProjSpecific()
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{
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GameMain.Server.VoipServer.UnregisterQueue(VoipQueue);
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VoipQueue.Dispose();
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}
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public void InitClientSync()
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{
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LastSentChatMsgID = 0;
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LastRecvChatMsgID = ChatMessage.LastID;
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LastRecvLobbyUpdate = 0;
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LastRecvEntityEventID = 0;
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UnreceivedEntityEventCount = 0;
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NeedsMidRoundSync = false;
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}
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public static bool IsValidName(string name, GameServer server)
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{
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char[] disallowedChars = new char[] { ';', ',', '<', '>', '/', '\\', '[', ']', '"', '?' };
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if (name.Any(c => disallowedChars.Contains(c))) return false;
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foreach (char character in name)
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{
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if (!server.ServerSettings.AllowedClientNameChars.Any(charRange => (int)character >= charRange.First && (int)character <= charRange.Second)) return false;
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}
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return true;
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}
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public bool IPMatches(string ip)
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{
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if (Connection?.RemoteEndPoint == null) { return false; }
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if (Connection.RemoteEndPoint.Address.IsIPv4MappedToIPv6 &&
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Connection.RemoteEndPoint.Address.MapToIPv4().ToString() == ip)
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{
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return true;
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}
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return Connection.RemoteEndPoint.Address.ToString() == ip;
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}
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public void SetPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands)
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{
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this.Permissions = permissions;
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this.PermittedConsoleCommands = new List<DebugConsole.Command>(permittedConsoleCommands);
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}
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public void GivePermission(ClientPermissions permission)
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{
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if (!this.Permissions.HasFlag(permission)) this.Permissions |= permission;
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}
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public void RemovePermission(ClientPermissions permission)
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{
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if (this.Permissions.HasFlag(permission)) this.Permissions &= ~permission;
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}
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public bool HasPermission(ClientPermissions permission)
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{
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return this.Permissions.HasFlag(permission);
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}
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public static string SanitizeName(string name)
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{
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name = name.Trim();
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if (name.Length > 20)
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{
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name = name.Substring(0, 20);
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}
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string rName = "";
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for (int i = 0; i < name.Length; i++)
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{
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rName += name[i] < 32 ? '?' : name[i];
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}
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return rName;
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}
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}
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}
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