2f107db...5202af9
This commit is contained in:
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using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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namespace Barotrauma.Networking
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{
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partial class BannedPlayer
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{
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private static UInt16 LastIdentifier = 0;
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public BannedPlayer(string name, string ip, string reason, DateTime? expirationTime)
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{
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this.Name = name;
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this.IP = ip;
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this.Reason = reason;
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this.ExpirationTime = expirationTime;
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this.UniqueIdentifier = LastIdentifier; LastIdentifier++;
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this.IsRangeBan = IP.IndexOf(".x")>-1;
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}
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public BannedPlayer(string name, ulong steamID, string reason, DateTime? expirationTime)
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{
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this.Name = name;
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this.SteamID = steamID;
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this.Reason = reason;
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this.ExpirationTime = expirationTime;
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this.UniqueIdentifier = LastIdentifier; LastIdentifier++;
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this.IsRangeBan = false;
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}
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public bool CompareTo(string ipCompare)
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{
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if (!IsRangeBan)
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{
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return ipCompare == IP;
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}
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else
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{
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int rangeBanIndex = IP.IndexOf(".x");
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if (ipCompare.Length < rangeBanIndex) return false;
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return ipCompare.Substring(0, rangeBanIndex) == IP.Substring(0, rangeBanIndex);
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}
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}
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public bool CompareTo(IPAddress ipCompare)
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{
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if (ipCompare.IsIPv4MappedToIPv6 && CompareTo(ipCompare.MapToIPv4().ToString()))
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{
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return true;
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}
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return CompareTo(ipCompare.ToString());
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}
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}
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partial class BanList
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{
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partial void InitProjectSpecific()
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{
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if (!File.Exists(SavePath)) { return; }
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string[] lines;
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try
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{
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lines = File.ReadAllLines(SavePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to open the list of banned players in " + SavePath, e);
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return;
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}
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foreach (string line in lines)
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{
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string[] separatedLine = line.Split(',');
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if (separatedLine.Length < 2) continue;
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string name = separatedLine[0];
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string identifier = separatedLine[1];
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DateTime? expirationTime = null;
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if (separatedLine.Length > 2 && !string.IsNullOrEmpty(separatedLine[2]))
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{
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if (DateTime.TryParse(separatedLine[2], out DateTime parsedTime))
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{
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expirationTime = parsedTime;
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}
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}
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string reason = separatedLine.Length > 3 ? string.Join(",", separatedLine.Skip(3)) : "";
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if (expirationTime.HasValue && DateTime.Now > expirationTime.Value) continue;
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if (identifier.Contains(".") || identifier.Contains(":"))
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{
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//identifier is an ip
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bannedPlayers.Add(new BannedPlayer(name, identifier, reason, expirationTime));
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}
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else
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{
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//identifier should be a steam id
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if (ulong.TryParse(identifier, out ulong steamID))
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{
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bannedPlayers.Add(new BannedPlayer(name, steamID, reason, expirationTime));
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}
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else
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{
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DebugConsole.ThrowError("Error in banlist: \"" + identifier + "\" is not a valid IP or a Steam ID");
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}
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}
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}
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}
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public bool IsBanned(IPAddress IP, ulong steamID)
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{
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bannedPlayers.RemoveAll(bp => bp.ExpirationTime.HasValue && DateTime.Now > bp.ExpirationTime.Value);
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return bannedPlayers.Any(bp => bp.CompareTo(IP) || (steamID > 0 && bp.SteamID == steamID));
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}
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public void BanPlayer(string name, IPAddress ip, string reason, TimeSpan? duration)
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{
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string ipStr = ip.IsIPv4MappedToIPv6 ? ip.MapToIPv4().ToString() : ip.ToString();
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BanPlayer(name, ipStr, 0, reason, duration);
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}
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public void BanPlayer(string name, string ip, string reason, TimeSpan? duration)
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{
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BanPlayer(name, ip, 0, reason, duration);
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}
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public void BanPlayer(string name, ulong steamID, string reason, TimeSpan? duration)
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{
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BanPlayer(name, "", steamID, reason, duration);
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}
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private void BanPlayer(string name, string ip, ulong steamID, string reason, TimeSpan? duration)
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{
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var existingBan = bannedPlayers.Find(bp => bp.IP == ip && bp.SteamID == steamID);
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if (existingBan != null)
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{
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if (!duration.HasValue) return;
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DebugConsole.Log("Set \"" + name + "\"'s ban duration to " + duration.Value);
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existingBan.ExpirationTime = DateTime.Now + duration.Value;
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Save();
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return;
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}
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System.Diagnostics.Debug.Assert(!name.Contains(','));
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string logMsg = "Banned " + name;
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if (!string.IsNullOrEmpty(reason)) logMsg += ", reason: " + reason;
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if (duration.HasValue) logMsg += ", duration: " + duration.Value.ToString();
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DebugConsole.Log(logMsg);
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DateTime? expirationTime = null;
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if (duration.HasValue)
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{
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expirationTime = DateTime.Now + duration.Value;
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}
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bannedPlayers.Add(new BannedPlayer(name, ip, reason, expirationTime));
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Save();
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}
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public void UnbanPlayer(string name)
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{
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var player = bannedPlayers.Find(bp => bp.Name == name);
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if (player == null)
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{
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DebugConsole.Log("Could not unban player \"" + name + "\". Matching player not found.");
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}
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else
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{
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RemoveBan(player);
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}
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}
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public void UnbanIP(string ip)
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{
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var player = bannedPlayers.Find(bp => bp.IP == ip);
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if (player == null)
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{
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DebugConsole.Log("Could not unban IP \"" + ip + "\". Matching player not found.");
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}
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else
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{
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RemoveBan(player);
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}
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}
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private void RemoveBan(BannedPlayer banned)
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{
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DebugConsole.Log("Removing ban from " + banned.Name);
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GameServer.Log("Removing ban from " + banned.Name, ServerLog.MessageType.ServerMessage);
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bannedPlayers.Remove(banned);
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Save();
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}
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private void RangeBan(BannedPlayer banned)
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{
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banned.IP = ToRange(banned.IP);
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BannedPlayer bp;
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while ((bp = bannedPlayers.Find(x => banned.CompareTo(x.IP))) != null)
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{
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//remove all specific bans that are now covered by the rangeban
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bannedPlayers.Remove(bp);
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}
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bannedPlayers.Add(banned);
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Save();
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}
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public void Save()
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{
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GameServer.Log("Saving banlist", ServerLog.MessageType.ServerMessage);
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bannedPlayers.RemoveAll(bp => bp.ExpirationTime.HasValue && DateTime.Now > bp.ExpirationTime.Value);
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List<string> lines = new List<string>();
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foreach (BannedPlayer banned in bannedPlayers)
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{
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string line = banned.Name;
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line += "," + ((banned.SteamID > 0) ? banned.SteamID.ToString() : banned.IP);
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line += "," + (banned.ExpirationTime.HasValue ? banned.ExpirationTime.Value.ToString() : "");
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if (!string.IsNullOrWhiteSpace(banned.Reason)) line += "," + banned.Reason;
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lines.Add(line);
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}
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try
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{
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File.WriteAllLines(SavePath, lines);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Saving the list of banned players to " + SavePath + " failed", e);
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}
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}
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public void ServerAdminWrite(NetBuffer outMsg, Client c)
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{
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if (!c.HasPermission(ClientPermissions.Ban))
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{
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outMsg.Write(false); outMsg.WritePadBits();
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return;
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}
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outMsg.Write(true);
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outMsg.Write(c.Connection == GameMain.Server.OwnerConnection);
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outMsg.WritePadBits();
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outMsg.WriteVariableInt32(bannedPlayers.Count);
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for (int i = 0; i < bannedPlayers.Count; i++)
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{
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BannedPlayer bannedPlayer = bannedPlayers[i];
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outMsg.Write(bannedPlayer.Name);
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outMsg.Write(bannedPlayer.UniqueIdentifier);
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outMsg.Write(bannedPlayer.IsRangeBan); outMsg.WritePadBits();
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if (c.Connection == GameMain.Server.OwnerConnection)
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{
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outMsg.Write(bannedPlayer.IP);
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outMsg.Write(bannedPlayer.SteamID);
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}
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}
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}
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public bool ServerAdminRead(NetBuffer incMsg, Client c)
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{
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if (!c.HasPermission(ClientPermissions.Ban))
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{
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UInt16 removeCount = incMsg.ReadUInt16();
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incMsg.Position += removeCount * 4 * 8;
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UInt16 rangeBanCount = incMsg.ReadUInt16();
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incMsg.Position += rangeBanCount * 4 * 8;
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return false;
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}
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else
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{
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UInt16 removeCount = incMsg.ReadUInt16();
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for (int i = 0; i < removeCount; i++)
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{
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UInt16 id = incMsg.ReadUInt16();
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BannedPlayer bannedPlayer = bannedPlayers.Find(p => p.UniqueIdentifier == id);
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if (bannedPlayer != null)
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{
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GameServer.Log(c.Name + " unbanned " + bannedPlayer.Name + " (" + bannedPlayer.IP + ")", ServerLog.MessageType.ConsoleUsage);
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RemoveBan(bannedPlayer);
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}
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}
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Int16 rangeBanCount = incMsg.ReadInt16();
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for (int i = 0; i < rangeBanCount; i++)
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{
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UInt16 id = incMsg.ReadUInt16();
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BannedPlayer bannedPlayer = bannedPlayers.Find(p => p.UniqueIdentifier == id);
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if (bannedPlayer != null)
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{
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GameServer.Log(c.Name + " rangebanned " + bannedPlayer.Name + " (" + bannedPlayer.IP + ")", ServerLog.MessageType.ConsoleUsage);
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RangeBan(bannedPlayer);
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}
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}
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return removeCount > 0 || rangeBanCount > 0;
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}
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}
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}
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}
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@@ -0,0 +1,180 @@
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using Barotrauma.Items.Components;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Linq;
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using System.Text;
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namespace Barotrauma.Networking
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{
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partial class ChatMessage
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{
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public static void ServerRead(NetIncomingMessage msg, Client c)
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{
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c.KickAFKTimer = 0.0f;
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UInt16 ID = msg.ReadUInt16();
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ChatMessageType type = (ChatMessageType)msg.ReadByte();
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string txt = "";
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int orderIndex = -1;
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Character orderTargetCharacter = null;
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Entity orderTargetEntity = null;
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int orderOptionIndex = -1;
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OrderChatMessage orderMsg = null;
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if (type == ChatMessageType.Order)
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{
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orderIndex = msg.ReadByte();
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orderTargetCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
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orderTargetEntity = Entity.FindEntityByID(msg.ReadUInt16()) as Entity;
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orderOptionIndex = msg.ReadByte();
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if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count)
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{
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DebugConsole.ThrowError("Invalid order message from client \"" + c.Name + "\" - order index out of bounds.");
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return;
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}
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Order order = Order.PrefabList[orderIndex];
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string orderOption = orderOptionIndex < 0 || orderOptionIndex >= order.Options.Length ? "" : order.Options[orderOptionIndex];
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orderMsg = new OrderChatMessage(order, orderOption, orderTargetEntity, orderTargetCharacter, c.Character);
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txt = orderMsg.Text;
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}
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else
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{
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txt = msg.ReadString() ?? "";
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}
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if (!NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) return;
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c.LastSentChatMsgID = ID;
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if (txt.Length > MaxLength)
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{
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txt = txt.Substring(0, MaxLength);
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}
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c.LastSentChatMessages.Add(txt);
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if (c.LastSentChatMessages.Count > 10)
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{
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c.LastSentChatMessages.RemoveRange(0, c.LastSentChatMessages.Count - 10);
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}
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float similarity = 0.0f;
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//don't do message similarity checks on order messages
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if (orderMsg == null)
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{
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for (int i = 0; i < c.LastSentChatMessages.Count; i++)
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{
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float closeFactor = 1.0f / (c.LastSentChatMessages.Count - i);
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if (string.IsNullOrEmpty(txt))
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{
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similarity += closeFactor;
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}
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else
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{
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int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.LastSentChatMessages[i]);
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similarity += Math.Max((txt.Length - levenshteinDist) / (float)txt.Length * closeFactor, 0.0f);
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}
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}
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}
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bool isOwner = GameMain.Server.OwnerConnection != null && c.Connection == GameMain.Server.OwnerConnection;
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if (similarity + c.ChatSpamSpeed > 5.0f && !isOwner)
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{
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c.ChatSpamCount++;
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if (c.ChatSpamCount > 3)
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{
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//kick for spamming too much
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GameMain.Server.KickClient(c, TextManager.Get("SpamFilterKicked"));
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}
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else
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{
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ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked"), ChatMessageType.Server, null);
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c.ChatSpamTimer = 10.0f;
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GameMain.Server.SendDirectChatMessage(denyMsg, c);
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}
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return;
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}
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c.ChatSpamSpeed += similarity + 0.5f;
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if (c.ChatSpamTimer > 0.0f && !isOwner)
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{
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ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked"), ChatMessageType.Server, null);
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c.ChatSpamTimer = 10.0f;
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GameMain.Server.SendDirectChatMessage(denyMsg, c);
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return;
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}
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if (type == ChatMessageType.Order)
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{
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if (c.Character == null || c.Character.SpeechImpediment >= 100.0f || c.Character.IsDead) return;
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ChatMessageType messageType = CanUseRadio(orderMsg.Sender) ? ChatMessageType.Radio : ChatMessageType.Default;
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if (orderMsg.Order.TargetAllCharacters)
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{
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#if CLIENT
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//add the order to the crewmanager only if the host is not controlling a character
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//OR the character is close enough to hear it
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if (Character.Controlled == null ||
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!string.IsNullOrEmpty(ApplyDistanceEffect(orderMsg.Text, messageType, orderMsg.Sender, Character.Controlled)))
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{
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GameMain.GameSession?.CrewManager?.AddOrder(
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new Order(orderMsg.Order.Prefab, orderTargetEntity, (orderTargetEntity as Item)?.GetComponent<ItemComponent>()),
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orderMsg.Order.Prefab.FadeOutTime);
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}
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#endif
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}
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else if (orderTargetCharacter != null)
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{
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orderTargetCharacter.SetOrder(
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new Order(orderMsg.Order.Prefab, orderTargetEntity, (orderTargetEntity as Item)?.GetComponent<ItemComponent>()),
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orderMsg.OrderOption, orderMsg.Sender);
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}
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GameMain.Server.SendOrderChatMessage(orderMsg);
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}
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else
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{
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GameMain.Server.SendChatMessage(txt, null, c);
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}
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}
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public int EstimateLengthBytesServer(Client c)
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{
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int length = 1 + //(byte)ServerNetObject.CHAT_MESSAGE
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2 + //(UInt16)NetStateID
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1 + //(byte)Type
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Encoding.UTF8.GetBytes(Text).Length + 2;
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|
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if (Sender != null && c.InGame)
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{
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length += 2; //sender ID (UInt16)
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}
|
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else if (SenderName != null)
|
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{
|
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length += Encoding.UTF8.GetBytes(SenderName).Length + 2;
|
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}
|
||||
|
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return length;
|
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}
|
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|
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public virtual void ServerWrite(NetOutgoingMessage msg, Client c)
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{
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msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
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msg.Write(NetStateID);
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msg.Write((byte)Type);
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msg.Write(Text);
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msg.Write(SenderName);
|
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msg.Write(Sender != null && c.InGame);
|
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if (Sender != null && c.InGame)
|
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{
|
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msg.Write(Sender.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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@@ -0,0 +1,172 @@
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using Lidgren.Network;
|
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using System;
|
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using System.Collections.Generic;
|
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using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
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{
|
||||
partial class Client : IDisposable
|
||||
{
|
||||
public ulong SteamID;
|
||||
|
||||
public bool VoiceEnabled = true;
|
||||
|
||||
public UInt16 LastRecvClientListUpdate = 0;
|
||||
|
||||
public UInt16 LastRecvLobbyUpdate = 0;
|
||||
|
||||
public UInt16 LastSentChatMsgID = 0; //last msg this client said
|
||||
public UInt16 LastRecvChatMsgID = 0; //last msg this client knows about
|
||||
|
||||
public UInt16 LastSentEntityEventID = 0;
|
||||
public UInt16 LastRecvEntityEventID = 0;
|
||||
|
||||
public UInt16 LastRecvCampaignUpdate = 0;
|
||||
public UInt16 LastRecvCampaignSave = 0;
|
||||
|
||||
public Pair<UInt16, float> LastCampaignSaveSendTime;
|
||||
|
||||
public readonly List<ChatMessage> ChatMsgQueue = new List<ChatMessage>();
|
||||
public UInt16 LastChatMsgQueueID;
|
||||
|
||||
//latest chat messages sent by this client
|
||||
public readonly List<string> LastSentChatMessages = new List<string>();
|
||||
public float ChatSpamSpeed;
|
||||
public float ChatSpamTimer;
|
||||
public int ChatSpamCount;
|
||||
|
||||
public float KickAFKTimer;
|
||||
|
||||
public double MidRoundSyncTimeOut;
|
||||
|
||||
public bool NeedsMidRoundSync;
|
||||
//how many unique events the client missed before joining the server
|
||||
public UInt16 UnreceivedEntityEventCount;
|
||||
public UInt16 FirstNewEventID;
|
||||
|
||||
//when was a specific entity event last sent to the client
|
||||
// key = event id, value = NetTime.Now when sending
|
||||
public readonly Dictionary<UInt16, float> EntityEventLastSent = new Dictionary<UInt16, float>();
|
||||
|
||||
//when was a position update for a given entity last sent to the client
|
||||
// key = entity id, value = NetTime.Now when sending
|
||||
public readonly Dictionary<UInt16, float> PositionUpdateLastSent = new Dictionary<UInt16, float>();
|
||||
public readonly Queue<Entity> PendingPositionUpdates = new Queue<Entity>();
|
||||
|
||||
public bool ReadyToStart;
|
||||
|
||||
public List<JobPrefab> JobPreferences;
|
||||
public JobPrefab AssignedJob;
|
||||
|
||||
public float DeleteDisconnectedTimer;
|
||||
|
||||
public CharacterInfo CharacterInfo;
|
||||
public NetConnection Connection { get; set; }
|
||||
|
||||
public bool SpectateOnly;
|
||||
|
||||
private float karma = 1.0f;
|
||||
public float Karma
|
||||
{
|
||||
get
|
||||
{
|
||||
if (GameMain.Server == null) return 1.0f;
|
||||
if (!GameMain.Server.ServerSettings.KarmaEnabled) return 1.0f;
|
||||
return karma;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (GameMain.Server == null) return;
|
||||
if (!GameMain.Server.ServerSettings.KarmaEnabled) return;
|
||||
karma = Math.Min(Math.Max(value, 0.0f), 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
JobPreferences = new List<JobPrefab>(JobPrefab.List.GetRange(0, Math.Min(JobPrefab.List.Count, 3)));
|
||||
|
||||
VoipQueue = new VoipQueue(ID, true, true);
|
||||
GameMain.Server.VoipServer.RegisterQueue(VoipQueue);
|
||||
}
|
||||
|
||||
partial void DisposeProjSpecific()
|
||||
{
|
||||
GameMain.Server.VoipServer.UnregisterQueue(VoipQueue);
|
||||
VoipQueue.Dispose();
|
||||
}
|
||||
|
||||
public void InitClientSync()
|
||||
{
|
||||
LastSentChatMsgID = 0;
|
||||
LastRecvChatMsgID = ChatMessage.LastID;
|
||||
|
||||
LastRecvLobbyUpdate = 0;
|
||||
|
||||
LastRecvEntityEventID = 0;
|
||||
|
||||
UnreceivedEntityEventCount = 0;
|
||||
NeedsMidRoundSync = false;
|
||||
}
|
||||
|
||||
public static bool IsValidName(string name, GameServer server)
|
||||
{
|
||||
char[] disallowedChars = new char[] { ';', ',', '<', '>', '/', '\\', '[', ']', '"', '?' };
|
||||
if (name.Any(c => disallowedChars.Contains(c))) return false;
|
||||
|
||||
foreach (char character in name)
|
||||
{
|
||||
if (!server.ServerSettings.AllowedClientNameChars.Any(charRange => (int)character >= charRange.First && (int)character <= charRange.Second)) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IPMatches(string ip)
|
||||
{
|
||||
if (Connection?.RemoteEndPoint == null) { return false; }
|
||||
if (Connection.RemoteEndPoint.Address.IsIPv4MappedToIPv6 &&
|
||||
Connection.RemoteEndPoint.Address.MapToIPv4().ToString() == ip)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return Connection.RemoteEndPoint.Address.ToString() == ip;
|
||||
}
|
||||
|
||||
public void SetPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands)
|
||||
{
|
||||
this.Permissions = permissions;
|
||||
this.PermittedConsoleCommands = new List<DebugConsole.Command>(permittedConsoleCommands);
|
||||
}
|
||||
|
||||
public void GivePermission(ClientPermissions permission)
|
||||
{
|
||||
if (!this.Permissions.HasFlag(permission)) this.Permissions |= permission;
|
||||
}
|
||||
|
||||
public void RemovePermission(ClientPermissions permission)
|
||||
{
|
||||
if (this.Permissions.HasFlag(permission)) this.Permissions &= ~permission;
|
||||
}
|
||||
|
||||
public bool HasPermission(ClientPermissions permission)
|
||||
{
|
||||
return this.Permissions.HasFlag(permission);
|
||||
}
|
||||
|
||||
public static string SanitizeName(string name)
|
||||
{
|
||||
name = name.Trim();
|
||||
if (name.Length > 20)
|
||||
{
|
||||
name = name.Substring(0, 20);
|
||||
}
|
||||
string rName = "";
|
||||
for (int i = 0; i < name.Length; i++)
|
||||
{
|
||||
rName += name[i] < 32 ? '?' : name[i];
|
||||
}
|
||||
return rName;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class EntitySpawner : Entity, IServerSerializable
|
||||
{
|
||||
public void CreateNetworkEvent(Entity entity, bool remove)
|
||||
{
|
||||
if (GameMain.Server != null && entity != null)
|
||||
{
|
||||
GameMain.Server.CreateEntityEvent(this, new object[] { new SpawnOrRemove(entity, remove) });
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerWrite(Lidgren.Network.NetBuffer message, Client client, object[] extraData = null)
|
||||
{
|
||||
if (GameMain.Server == null) return;
|
||||
|
||||
SpawnOrRemove entities = (SpawnOrRemove)extraData[0];
|
||||
|
||||
message.Write(entities.Remove);
|
||||
|
||||
if (entities.Remove)
|
||||
{
|
||||
message.Write(entities.Entity.ID);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (entities.Entity is Item)
|
||||
{
|
||||
message.Write((byte)SpawnableType.Item);
|
||||
((Item)entities.Entity).WriteSpawnData(message);
|
||||
}
|
||||
else if (entities.Entity is Character)
|
||||
{
|
||||
message.Write((byte)SpawnableType.Character);
|
||||
DebugConsole.NewMessage("WRITING CHARACTER DATA: " + (entities.Entity).ToString() + " (ID: " + entities.Entity.ID + ")", Color.Cyan);
|
||||
((Character)entities.Entity).WriteSpawnData(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,285 @@
|
||||
using Lidgren.Network;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class FileSender
|
||||
{
|
||||
public class FileTransferOut
|
||||
{
|
||||
private byte[] data;
|
||||
|
||||
private DateTime startingTime;
|
||||
|
||||
private NetConnection connection;
|
||||
|
||||
public FileTransferStatus Status;
|
||||
|
||||
public string FileName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public string FilePath
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public FileTransferType FileType
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public float Progress
|
||||
{
|
||||
get { return SentOffset / (float)Data.Length; }
|
||||
}
|
||||
|
||||
public float WaitTimer
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public byte[] Data
|
||||
{
|
||||
get { return data; }
|
||||
}
|
||||
|
||||
public int SentOffset
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public NetConnection Connection
|
||||
{
|
||||
get { return connection; }
|
||||
}
|
||||
|
||||
public int SequenceChannel;
|
||||
|
||||
public FileTransferOut(NetConnection recipient, FileTransferType fileType, string filePath)
|
||||
{
|
||||
connection = recipient;
|
||||
|
||||
FileType = fileType;
|
||||
FilePath = filePath;
|
||||
FileName = Path.GetFileName(filePath);
|
||||
|
||||
Status = FileTransferStatus.NotStarted;
|
||||
|
||||
startingTime = DateTime.Now;
|
||||
|
||||
data = File.ReadAllBytes(filePath);
|
||||
}
|
||||
}
|
||||
|
||||
const int MaxTransferCount = 16;
|
||||
const int MaxTransferCountPerRecipient = 5;
|
||||
|
||||
public static TimeSpan MaxTransferDuration = new TimeSpan(0, 2, 0);
|
||||
|
||||
public delegate void FileTransferDelegate(FileTransferOut fileStreamReceiver);
|
||||
public FileTransferDelegate OnStarted;
|
||||
public FileTransferDelegate OnEnded;
|
||||
|
||||
private List<FileTransferOut> activeTransfers;
|
||||
|
||||
private int chunkLen;
|
||||
|
||||
private NetPeer peer;
|
||||
|
||||
public List<FileTransferOut> ActiveTransfers
|
||||
{
|
||||
get { return activeTransfers; }
|
||||
}
|
||||
|
||||
public FileSender(NetworkMember networkMember)
|
||||
{
|
||||
peer = networkMember.NetPeer;
|
||||
chunkLen = peer.Configuration.MaximumTransmissionUnit - 100;
|
||||
|
||||
activeTransfers = new List<FileTransferOut>();
|
||||
}
|
||||
|
||||
public FileTransferOut StartTransfer(NetConnection recipient, FileTransferType fileType, string filePath)
|
||||
{
|
||||
if (activeTransfers.Count >= MaxTransferCount)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (activeTransfers.Count(t => t.Connection == recipient) > MaxTransferCountPerRecipient)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to initiate file transfer (file \"" + filePath + "\" not found.");
|
||||
return null;
|
||||
}
|
||||
|
||||
FileTransferOut transfer = null;
|
||||
try
|
||||
{
|
||||
transfer = new FileTransferOut(recipient, fileType, filePath)
|
||||
{
|
||||
SequenceChannel = 1
|
||||
};
|
||||
while (activeTransfers.Any(t => t.Connection == recipient && t.SequenceChannel == transfer.SequenceChannel))
|
||||
{
|
||||
transfer.SequenceChannel++;
|
||||
}
|
||||
activeTransfers.Add(transfer);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to initiate file transfer", e);
|
||||
return null;
|
||||
}
|
||||
|
||||
OnStarted(transfer);
|
||||
|
||||
return transfer;
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
activeTransfers.RemoveAll(t => t.Connection.Status != NetConnectionStatus.Connected);
|
||||
|
||||
var endedTransfers = activeTransfers.FindAll(t =>
|
||||
t.Connection.Status != NetConnectionStatus.Connected ||
|
||||
t.Status == FileTransferStatus.Finished ||
|
||||
t.Status == FileTransferStatus.Canceled ||
|
||||
t.Status == FileTransferStatus.Error);
|
||||
|
||||
foreach (FileTransferOut transfer in endedTransfers)
|
||||
{
|
||||
activeTransfers.Remove(transfer);
|
||||
OnEnded(transfer);
|
||||
}
|
||||
|
||||
foreach (FileTransferOut transfer in activeTransfers)
|
||||
{
|
||||
transfer.WaitTimer -= deltaTime;
|
||||
if (transfer.WaitTimer > 0.0f) continue;
|
||||
|
||||
if (!transfer.Connection.CanSendImmediately(NetDeliveryMethod.ReliableOrdered, 1)) continue;
|
||||
|
||||
transfer.WaitTimer = 0.05f;// transfer.Connection.AverageRoundtripTime;
|
||||
|
||||
// send another part of the file
|
||||
long remaining = transfer.Data.Length - transfer.SentOffset;
|
||||
int sendByteCount = (remaining > chunkLen ? chunkLen : (int)remaining);
|
||||
|
||||
NetOutgoingMessage message;
|
||||
|
||||
//first message; send length, chunk length, file name etc
|
||||
if (transfer.SentOffset == 0)
|
||||
{
|
||||
message = peer.CreateMessage();
|
||||
message.Write((byte)ServerPacketHeader.FILE_TRANSFER);
|
||||
message.Write((byte)FileTransferMessageType.Initiate);
|
||||
message.Write((byte)transfer.FileType);
|
||||
message.Write((ushort)chunkLen);
|
||||
message.Write((ulong)transfer.Data.Length);
|
||||
message.Write(transfer.FileName);
|
||||
GameMain.Server.CompressOutgoingMessage(message);
|
||||
transfer.Connection.SendMessage(message, NetDeliveryMethod.ReliableOrdered, transfer.SequenceChannel);
|
||||
|
||||
transfer.Status = FileTransferStatus.Sending;
|
||||
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.Log("Sending file transfer initiation message: ");
|
||||
DebugConsole.Log(" File: " + transfer.FileName);
|
||||
DebugConsole.Log(" Size: " + transfer.Data.Length);
|
||||
DebugConsole.Log(" Sequence channel: " + transfer.SequenceChannel);
|
||||
}
|
||||
}
|
||||
|
||||
message = peer.CreateMessage(1 + 1 + sendByteCount);
|
||||
message.Write((byte)ServerPacketHeader.FILE_TRANSFER);
|
||||
message.Write((byte)FileTransferMessageType.Data);
|
||||
|
||||
byte[] sendBytes = new byte[sendByteCount];
|
||||
Array.Copy(transfer.Data, transfer.SentOffset, sendBytes, 0, sendByteCount);
|
||||
|
||||
message.Write(sendBytes);
|
||||
|
||||
GameMain.Server.CompressOutgoingMessage(message);
|
||||
transfer.Connection.SendMessage(message, NetDeliveryMethod.ReliableOrdered, transfer.SequenceChannel);
|
||||
transfer.SentOffset += sendByteCount;
|
||||
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.Log("Sending " + sendByteCount + " bytes of the file " + transfer.FileName + " (" + transfer.SentOffset + "/" + transfer.Data.Length + " sent)");
|
||||
}
|
||||
|
||||
if (remaining - sendByteCount <= 0)
|
||||
{
|
||||
transfer.Status = FileTransferStatus.Finished;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CancelTransfer(FileTransferOut transfer)
|
||||
{
|
||||
transfer.Status = FileTransferStatus.Canceled;
|
||||
activeTransfers.Remove(transfer);
|
||||
|
||||
OnEnded(transfer);
|
||||
|
||||
GameMain.Server.SendCancelTransferMsg(transfer);
|
||||
}
|
||||
|
||||
public void ReadFileRequest(NetIncomingMessage inc, Client client)
|
||||
{
|
||||
byte messageType = inc.ReadByte();
|
||||
|
||||
if (messageType == (byte)FileTransferMessageType.Cancel)
|
||||
{
|
||||
byte sequenceChannel = inc.ReadByte();
|
||||
var matchingTransfer = activeTransfers.Find(t => t.Connection == inc.SenderConnection && t.SequenceChannel == sequenceChannel);
|
||||
if (matchingTransfer != null) CancelTransfer(matchingTransfer);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
byte fileType = inc.ReadByte();
|
||||
switch (fileType)
|
||||
{
|
||||
case (byte)FileTransferType.Submarine:
|
||||
string fileName = inc.ReadString();
|
||||
string fileHash = inc.ReadString();
|
||||
var requestedSubmarine = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == fileName && s.MD5Hash.Hash == fileHash);
|
||||
|
||||
if (requestedSubmarine != null)
|
||||
{
|
||||
StartTransfer(inc.SenderConnection, FileTransferType.Submarine, requestedSubmarine.FilePath);
|
||||
}
|
||||
break;
|
||||
case (byte)FileTransferType.CampaignSave:
|
||||
if (GameMain.GameSession != null &&
|
||||
!ActiveTransfers.Any(t => t.Connection == inc.SenderConnection && t.FileType == FileTransferType.CampaignSave))
|
||||
{
|
||||
StartTransfer(inc.SenderConnection, FileTransferType.CampaignSave, GameMain.GameSession.SavePath);
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign)
|
||||
{
|
||||
client.LastCampaignSaveSendTime = new Pair<ushort, float>(campaign.LastSaveID, (float)NetTime.Now);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class GameClient : NetworkMember
|
||||
{
|
||||
public GameClient(string newName)
|
||||
{
|
||||
throw new Exception("Tried to create GameClient in dedicated server build");
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
+504
@@ -0,0 +1,504 @@
|
||||
using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class ServerEntityEvent : NetEntityEvent
|
||||
{
|
||||
private IServerSerializable serializable;
|
||||
|
||||
public bool Sent;
|
||||
|
||||
#if DEBUG
|
||||
public string StackTrace;
|
||||
#endif
|
||||
|
||||
private double createTime;
|
||||
public double CreateTime
|
||||
{
|
||||
get { return createTime; }
|
||||
}
|
||||
|
||||
public ServerEntityEvent(IServerSerializable entity, UInt16 id)
|
||||
: base(entity, id)
|
||||
{
|
||||
serializable = entity;
|
||||
|
||||
createTime = Timing.TotalTime;
|
||||
|
||||
#if DEBUG
|
||||
StackTrace = Environment.StackTrace.ToString();
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Write(NetBuffer msg, Client recipient)
|
||||
{
|
||||
serializable.ServerWrite(msg, recipient, Data);
|
||||
}
|
||||
}
|
||||
|
||||
class ServerEntityEventManager : NetEntityEventManager
|
||||
{
|
||||
private List<ServerEntityEvent> events;
|
||||
|
||||
//list of unique events (i.e. !IsDuplicate) created during the round
|
||||
//used for syncing clients who join mid-round
|
||||
private List<ServerEntityEvent> uniqueEvents;
|
||||
|
||||
private UInt16 lastSentToAll;
|
||||
|
||||
public List<ServerEntityEvent> Events
|
||||
{
|
||||
get { return events; }
|
||||
}
|
||||
|
||||
public List<ServerEntityEvent> UniqueEvents
|
||||
{
|
||||
get { return uniqueEvents; }
|
||||
}
|
||||
|
||||
private class BufferedEvent
|
||||
{
|
||||
public readonly Client Sender;
|
||||
|
||||
public readonly UInt16 CharacterStateID;
|
||||
public readonly NetBuffer Data;
|
||||
|
||||
public readonly Character Character;
|
||||
|
||||
public readonly IClientSerializable TargetEntity;
|
||||
|
||||
public bool IsProcessed;
|
||||
|
||||
public BufferedEvent(Client sender, Character senderCharacter, UInt16 characterStateID, IClientSerializable targetEntity, NetBuffer data)
|
||||
{
|
||||
this.Sender = sender;
|
||||
this.Character = senderCharacter;
|
||||
this.CharacterStateID = characterStateID;
|
||||
|
||||
this.TargetEntity = targetEntity;
|
||||
|
||||
this.Data = data;
|
||||
}
|
||||
}
|
||||
|
||||
private List<BufferedEvent> bufferedEvents;
|
||||
|
||||
private UInt16 ID;
|
||||
|
||||
private GameServer server;
|
||||
|
||||
public ServerEntityEventManager(GameServer server)
|
||||
{
|
||||
events = new List<ServerEntityEvent>();
|
||||
|
||||
this.server = server;
|
||||
|
||||
bufferedEvents = new List<BufferedEvent>();
|
||||
|
||||
uniqueEvents = new List<ServerEntityEvent>();
|
||||
}
|
||||
|
||||
public void CreateEvent(IServerSerializable entity, object[] extraData = null)
|
||||
{
|
||||
if (entity == null || !(entity is Entity))
|
||||
{
|
||||
DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (((Entity)entity).Removed && !(entity is Level))
|
||||
{
|
||||
DebugConsole.ThrowError("Can't create an entity event for " + entity + " - the entity has been removed.\n"+Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
if (((Entity)entity).IdFreed)
|
||||
{
|
||||
DebugConsole.ThrowError("Can't create an entity event for " + entity + " - the ID of the entity has been freed.\n"+Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
|
||||
var newEvent = new ServerEntityEvent(entity, (UInt16)(ID + 1));
|
||||
if (extraData != null) newEvent.SetData(extraData);
|
||||
|
||||
//remove events that have been sent to all clients, they are redundant now
|
||||
//keep at least one event in the list (lastSentToAll == e.ID) so we can use it to keep track of the latest ID
|
||||
events.RemoveAll(e => NetIdUtils.IdMoreRecent(lastSentToAll, e.ID));
|
||||
|
||||
if (server.ConnectedClients.Count(c => c.InGame) == 0 && events.Count > 1)
|
||||
{
|
||||
events.RemoveRange(0, events.Count - 1);
|
||||
}
|
||||
|
||||
for (int i = events.Count - 1; i >= 0; i--)
|
||||
{
|
||||
//we already have an identical event that's waiting to be sent
|
||||
// -> no need to add a new one
|
||||
if (events[i].IsDuplicate(newEvent) && !events[i].Sent) return;
|
||||
}
|
||||
|
||||
ID++;
|
||||
|
||||
events.Add(newEvent);
|
||||
|
||||
if (!uniqueEvents.Any(e => e.IsDuplicate(newEvent)))
|
||||
{
|
||||
//create a copy of the event and give it a new ID
|
||||
var uniqueEvent = new ServerEntityEvent(entity, (UInt16)(uniqueEvents.Count + 1));
|
||||
uniqueEvent.SetData(extraData);
|
||||
|
||||
uniqueEvents.Add(uniqueEvent);
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(List<Client> clients)
|
||||
{
|
||||
foreach (BufferedEvent bufferedEvent in bufferedEvents)
|
||||
{
|
||||
if (bufferedEvent.Character == null || bufferedEvent.Character.IsDead)
|
||||
{
|
||||
bufferedEvent.IsProcessed = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
//delay reading the events until the inputs for the corresponding frame have been processed
|
||||
|
||||
//UNLESS the character is unconscious, in which case we'll read the messages immediately (because further inputs will be ignored)
|
||||
//atm the "give in" command is the only thing unconscious characters can do, other types of events are ignored
|
||||
if (!bufferedEvent.Character.IsUnconscious &&
|
||||
NetIdUtils.IdMoreRecent(bufferedEvent.CharacterStateID, bufferedEvent.Character.LastProcessedID))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
ReadEvent(bufferedEvent.Data, bufferedEvent.TargetEntity, bufferedEvent.Sender);
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
string entityName = bufferedEvent.TargetEntity == null ? "null" : bufferedEvent.TargetEntity.ToString();
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to read server event for entity \"" + entityName + "\"!", e);
|
||||
}
|
||||
GameAnalyticsManager.AddErrorEventOnce("ServerEntityEventManager.Read:ReadFailed" + entityName,
|
||||
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
|
||||
"Failed to read server event for entity \"" + entityName + "\"!\n" + e.StackTrace);
|
||||
}
|
||||
|
||||
bufferedEvent.IsProcessed = true;
|
||||
}
|
||||
|
||||
var inGameClients = clients.FindAll(c => c.InGame && !c.NeedsMidRoundSync);
|
||||
if (inGameClients.Count > 0)
|
||||
{
|
||||
lastSentToAll = inGameClients[0].LastRecvEntityEventID;
|
||||
if (server.OwnerConnection != null)
|
||||
{
|
||||
var owner = clients.Find(c => c.Connection == server.OwnerConnection);
|
||||
if (owner != null)
|
||||
{
|
||||
lastSentToAll = owner.LastRecvEntityEventID;
|
||||
}
|
||||
}
|
||||
|
||||
inGameClients.ForEach(c => { if (NetIdUtils.IdMoreRecent(lastSentToAll, c.LastRecvEntityEventID)) lastSentToAll = c.LastRecvEntityEventID; });
|
||||
|
||||
ServerEntityEvent firstEventToResend = events.Find(e => e.ID == (ushort)(lastSentToAll + 1));
|
||||
if (firstEventToResend != null && (Timing.TotalTime - firstEventToResend.CreateTime) > 10.0f)
|
||||
{
|
||||
//it's been 10 seconds since this event was created
|
||||
//kick everyone that hasn't received it yet, this is way too old
|
||||
List<Client> toKick = inGameClients.FindAll(c => NetIdUtils.IdMoreRecent((UInt16)(lastSentToAll + 1), c.LastRecvEntityEventID));
|
||||
toKick.ForEach(c =>
|
||||
{
|
||||
DebugConsole.NewMessage(c.Name + " was kicked due to excessive desync (expected old event " + (c.LastRecvEntityEventID + 1).ToString() + ")", Color.Red);
|
||||
GameServer.Log("Disconnecting client " + c.Name + " due to excessive desync (expected old event "
|
||||
+ (c.LastRecvEntityEventID + 1).ToString() +
|
||||
" (created " + (Timing.TotalTime - firstEventToResend.CreateTime).ToString("0.##") + " s ago)" +
|
||||
" Events queued: " + events.Count + ", last sent to all: " + lastSentToAll, ServerLog.MessageType.ServerMessage);
|
||||
server.DisconnectClient(c, "", "ServerMessage.ExcessiveDesync");
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
if (events.Count > 0)
|
||||
{
|
||||
//the client is waiting for an event that we don't have anymore
|
||||
//(the ID they're expecting is smaller than the ID of the first event in our list)
|
||||
List<Client> toKick = inGameClients.FindAll(c => NetIdUtils.IdMoreRecent(events[0].ID, (UInt16)(c.LastRecvEntityEventID + 1)));
|
||||
toKick.ForEach(c =>
|
||||
{
|
||||
DebugConsole.NewMessage(c.Name + " was kicked due to excessive desync (expected removed event " + (c.LastRecvEntityEventID + 1).ToString() + ", last available is " + events[0].ID.ToString() + ")", Color.Red);
|
||||
GameServer.Log("Disconnecting client " + c.Name + " due to excessive desync (expected removed event" + (c.LastRecvEntityEventID + 1).ToString() + ", last available is " + events[0].ID.ToString() + ")", ServerLog.MessageType.ServerMessage);
|
||||
server.DisconnectClient(c, "", "ServerMessage.ExcessiveDesync");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
var timedOutClients = clients.FindAll(c => c.InGame && c.NeedsMidRoundSync && Timing.TotalTime > c.MidRoundSyncTimeOut);
|
||||
foreach (Client timedOutClient in timedOutClients)
|
||||
{
|
||||
GameServer.Log("Disconnecting client " + timedOutClient.Name + ". Syncing the client with the server took too long.", ServerLog.MessageType.ServerMessage);
|
||||
GameMain.Server.DisconnectClient(timedOutClient, "", "ServerMessage.SyncTimeout");
|
||||
}
|
||||
|
||||
bufferedEvents.RemoveAll(b => b.IsProcessed);
|
||||
}
|
||||
|
||||
private void BufferEvent(BufferedEvent bufferedEvent)
|
||||
{
|
||||
if (bufferedEvents.Count > 512)
|
||||
{
|
||||
//should normally never happen
|
||||
|
||||
//a client could potentially spam events with a much higher character state ID
|
||||
//than the state of their character and/or stop sending character inputs,
|
||||
//so we'll drop some events to make sure no-one blows up our buffer
|
||||
bufferedEvents.RemoveRange(0, 256);
|
||||
}
|
||||
|
||||
bufferedEvents.Add(bufferedEvent);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Writes all the events that the client hasn't received yet into the outgoing message
|
||||
/// </summary>
|
||||
public void Write(Client client, NetOutgoingMessage msg)
|
||||
{
|
||||
Write(client, msg, out _);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes all the events that the client hasn't received yet into the outgoing message
|
||||
/// </summary>
|
||||
public void Write(Client client, NetOutgoingMessage msg, out List<NetEntityEvent> sentEvents)
|
||||
{
|
||||
List<NetEntityEvent> eventsToSync = null;
|
||||
if (client.NeedsMidRoundSync)
|
||||
{
|
||||
eventsToSync = GetEventsToSync(client, uniqueEvents);
|
||||
}
|
||||
else
|
||||
{
|
||||
eventsToSync = GetEventsToSync(client, events);
|
||||
}
|
||||
|
||||
if (eventsToSync.Count == 0)
|
||||
{
|
||||
sentEvents = eventsToSync;
|
||||
return;
|
||||
}
|
||||
|
||||
//too many events for one packet
|
||||
if (eventsToSync.Count > MaxEventsPerWrite)
|
||||
{
|
||||
if (eventsToSync.Count > MaxEventsPerWrite * 3 && !client.NeedsMidRoundSync)
|
||||
{
|
||||
Color color = eventsToSync.Count > MaxEventsPerWrite * 20 ? Color.Red : Color.Orange;
|
||||
if (eventsToSync.Count < MaxEventsPerWrite * 5) { color = Color.Yellow; }
|
||||
DebugConsole.NewMessage("WARNING: event count very high: " + eventsToSync.Count + "/" + MaxEventsPerWrite, color);
|
||||
}
|
||||
|
||||
eventsToSync.RemoveRange(MaxEventsPerWrite, eventsToSync.Count - MaxEventsPerWrite);
|
||||
}
|
||||
|
||||
foreach (NetEntityEvent entityEvent in eventsToSync)
|
||||
{
|
||||
(entityEvent as ServerEntityEvent).Sent = true;
|
||||
client.EntityEventLastSent[entityEvent.ID] = (float)NetTime.Now;
|
||||
}
|
||||
|
||||
if (client.NeedsMidRoundSync)
|
||||
{
|
||||
msg.Write((byte)ServerNetObject.ENTITY_EVENT_INITIAL);
|
||||
|
||||
//how many (unique) events the clients had missed before joining
|
||||
client.UnreceivedEntityEventCount = (UInt16)uniqueEvents.Count;
|
||||
//ID of the first event sent after the client joined
|
||||
//(after the client has been synced they'll switch their lastReceivedID
|
||||
//to the one before this, and the eventmanagers will start to function "normally")
|
||||
client.FirstNewEventID = events.Count == 0 ? (UInt16)0 : events[events.Count - 1].ID;
|
||||
|
||||
msg.Write(client.UnreceivedEntityEventCount);
|
||||
msg.Write(client.FirstNewEventID);
|
||||
|
||||
Write(msg, eventsToSync, client);
|
||||
}
|
||||
else
|
||||
{
|
||||
msg.Write((byte)ServerNetObject.ENTITY_EVENT);
|
||||
Write(msg, eventsToSync, client);
|
||||
}
|
||||
sentEvents = eventsToSync;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of events that should be sent to the client from the eventList
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="eventList"></param>
|
||||
/// <returns></returns>
|
||||
private List<NetEntityEvent> GetEventsToSync(Client client, List<ServerEntityEvent> eventList)
|
||||
{
|
||||
List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
|
||||
if (eventList.Count == 0) return eventsToSync;
|
||||
|
||||
//find the index of the first event the client hasn't received
|
||||
int startIndex = eventList.Count;
|
||||
while (startIndex > 0 &&
|
||||
NetIdUtils.IdMoreRecent(eventList[startIndex - 1].ID,client.LastRecvEntityEventID))
|
||||
{
|
||||
startIndex--;
|
||||
}
|
||||
|
||||
for (int i = startIndex; i < eventList.Count; i++)
|
||||
{
|
||||
//find the first event that hasn't been sent in 1.5 * roundtriptime or at all
|
||||
client.EntityEventLastSent.TryGetValue(eventList[i].ID, out float lastSent);
|
||||
|
||||
float minInterval = Math.Max(client.Connection.AverageRoundtripTime * 1.5f, (float)server.UpdateInterval.TotalSeconds * 2);
|
||||
|
||||
if (lastSent > NetTime.Now - Math.Min(minInterval, 0.5f))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
eventsToSync.AddRange(eventList.GetRange(i, eventList.Count - i));
|
||||
break;
|
||||
}
|
||||
|
||||
return eventsToSync;
|
||||
}
|
||||
|
||||
public void InitClientMidRoundSync(Client client)
|
||||
{
|
||||
//no need for midround syncing if no events have been created,
|
||||
//or if the first created unique event is still in the event list
|
||||
if (uniqueEvents.Count == 0 || (events.Count > 0 && events[0].ID == uniqueEvents[0].ID))
|
||||
{
|
||||
client.UnreceivedEntityEventCount = 0;
|
||||
client.FirstNewEventID = 0;
|
||||
client.NeedsMidRoundSync = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
double midRoundSyncTimeOut = uniqueEvents.Count / MaxEventsPerWrite * server.UpdateInterval.TotalSeconds;
|
||||
midRoundSyncTimeOut = Math.Max(10.0f, midRoundSyncTimeOut * 10.0f);
|
||||
|
||||
client.UnreceivedEntityEventCount = (UInt16)uniqueEvents.Count;
|
||||
client.FirstNewEventID = 0;
|
||||
client.NeedsMidRoundSync = true;
|
||||
client.MidRoundSyncTimeOut = Timing.TotalTime + midRoundSyncTimeOut;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read the events from the message, ignoring ones we've already received
|
||||
/// </summary>
|
||||
public void Read(NetIncomingMessage msg, Client sender = null)
|
||||
{
|
||||
UInt16 firstEventID = msg.ReadUInt16();
|
||||
int eventCount = msg.ReadByte();
|
||||
|
||||
for (int i = 0; i < eventCount; i++)
|
||||
{
|
||||
UInt16 thisEventID = (UInt16)(firstEventID + (UInt16)i);
|
||||
UInt16 entityID = msg.ReadUInt16();
|
||||
|
||||
if (entityID == Entity.NullEntityID)
|
||||
{
|
||||
msg.ReadPadBits();
|
||||
if (thisEventID == (UInt16)(sender.LastSentEntityEventID + 1)) sender.LastSentEntityEventID++;
|
||||
continue;
|
||||
}
|
||||
|
||||
byte msgLength = msg.ReadByte();
|
||||
|
||||
IClientSerializable entity = Entity.FindEntityByID(entityID) as IClientSerializable;
|
||||
|
||||
//skip the event if we've already received it
|
||||
if (thisEventID != (UInt16)(sender.LastSentEntityEventID + 1))
|
||||
{
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.NewMessage("received msg " + thisEventID, Microsoft.Xna.Framework.Color.Red);
|
||||
}
|
||||
msg.Position += msgLength * 8;
|
||||
}
|
||||
else if (entity == null)
|
||||
{
|
||||
//entity not found -> consider the even read and skip over it
|
||||
//(can happen, for example, when a client uses a medical item repeatedly
|
||||
//and creates an event for it before receiving the event about it being removed)
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.NewMessage(
|
||||
"Received msg " + thisEventID + ", entity " + entityID + " not found",
|
||||
Microsoft.Xna.Framework.Color.Orange);
|
||||
}
|
||||
sender.LastSentEntityEventID++;
|
||||
msg.Position += msgLength * 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.NewMessage("Received msg " + thisEventID, Microsoft.Xna.Framework.Color.Green);
|
||||
}
|
||||
|
||||
UInt16 characterStateID = msg.ReadUInt16();
|
||||
|
||||
NetBuffer buffer = new NetBuffer();
|
||||
buffer.Write(msg.ReadBytes(msgLength - 2));
|
||||
BufferEvent(new BufferedEvent(sender, sender.Character, characterStateID, entity, buffer));
|
||||
|
||||
sender.LastSentEntityEventID++;
|
||||
}
|
||||
msg.ReadPadBits();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
|
||||
{
|
||||
var serverEvent = entityEvent as ServerEntityEvent;
|
||||
if (serverEvent == null) return;
|
||||
|
||||
serverEvent.Write(buffer, recipient);
|
||||
}
|
||||
|
||||
protected void ReadEvent(NetBuffer buffer, INetSerializable entity, Client sender = null)
|
||||
{
|
||||
var clientEntity = entity as IClientSerializable;
|
||||
if (clientEntity == null) return;
|
||||
|
||||
clientEntity.ServerRead(ClientNetObject.ENTITY_STATE, buffer, sender);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
ID = 0;
|
||||
events.Clear();
|
||||
|
||||
bufferedEvents.Clear();
|
||||
|
||||
lastSentToAll = 0;
|
||||
|
||||
uniqueEvents.Clear();
|
||||
|
||||
foreach (Client c in server.ConnectedClients)
|
||||
{
|
||||
c.PositionUpdateLastSent.Clear();
|
||||
c.EntityEventLastSent.Clear();
|
||||
c.LastRecvEntityEventID = 0;
|
||||
c.LastSentEntityEventID = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,27 +2,9 @@
|
||||
{
|
||||
abstract partial class NetworkMember
|
||||
{
|
||||
protected const CharacterInfo characterInfo = null;
|
||||
|
||||
protected const Character myCharacter = null;
|
||||
|
||||
public CharacterInfo CharacterInfo
|
||||
{
|
||||
get { return null; }
|
||||
set
|
||||
{
|
||||
//do nothing
|
||||
}
|
||||
}
|
||||
|
||||
public Character Character
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
private void InitProjSpecific()
|
||||
{
|
||||
//do nothing
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Lidgren.Network;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class OrderChatMessage : ChatMessage
|
||||
{
|
||||
public override void ServerWrite(NetOutgoingMessage msg, Client c)
|
||||
{
|
||||
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
|
||||
msg.Write(NetStateID);
|
||||
msg.Write((byte)ChatMessageType.Order);
|
||||
|
||||
msg.Write(SenderName);
|
||||
msg.Write(Sender != null && c.InGame);
|
||||
if (Sender != null && c.InGame)
|
||||
{
|
||||
msg.Write(Sender.ID);
|
||||
}
|
||||
|
||||
msg.Write((byte)Order.PrefabList.IndexOf(Order.Prefab));
|
||||
msg.Write(TargetCharacter == null ? (UInt16)0 : TargetCharacter.ID);
|
||||
msg.Write(TargetEntity == null ? (UInt16)0 : TargetEntity.ID);
|
||||
msg.Write((byte)Array.IndexOf(Order.Prefab.Options, OrderOption));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,235 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class RespawnManager : Entity, IServerSerializable
|
||||
{
|
||||
private List<Client> GetClientsToRespawn()
|
||||
{
|
||||
return networkMember.ConnectedClients.FindAll(c =>
|
||||
c.InGame &&
|
||||
(!c.SpectateOnly || !((GameServer)networkMember).ServerSettings.AllowSpectating) &&
|
||||
(c.Character == null || c.Character.IsDead));
|
||||
}
|
||||
|
||||
private List<CharacterInfo> GetBotsToRespawn()
|
||||
{
|
||||
GameServer server = networkMember as GameServer;
|
||||
|
||||
if (server.ServerSettings.BotSpawnMode == BotSpawnMode.Normal)
|
||||
{
|
||||
return Character.CharacterList
|
||||
.FindAll(c => c.TeamID == Character.TeamType.Team1 && c.AIController != null && c.Info != null && c.IsDead)
|
||||
.Select(c => c.Info)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
int currPlayerCount = server.ConnectedClients.Count(c => c.InGame && (!c.SpectateOnly || !server.ServerSettings.AllowSpectating));
|
||||
//if (server.CharacterInfo != null) currPlayerCount++;
|
||||
|
||||
var existingBots = Character.CharacterList
|
||||
.FindAll(c => c.TeamID == Character.TeamType.Team1 && c.AIController != null && c.Info != null);
|
||||
|
||||
int requiredBots = server.ServerSettings.BotCount - currPlayerCount;
|
||||
requiredBots -= existingBots.Count(b => !b.IsDead);
|
||||
|
||||
List<CharacterInfo> botsToRespawn = new List<CharacterInfo>();
|
||||
for (int i = 0; i < requiredBots; i++)
|
||||
{
|
||||
CharacterInfo botToRespawn = existingBots.Find(b => b.IsDead)?.Info;
|
||||
if (botToRespawn == null)
|
||||
{
|
||||
botToRespawn = new CharacterInfo(Character.HumanConfigFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
existingBots.Remove(botToRespawn.Character);
|
||||
}
|
||||
botsToRespawn.Add(botToRespawn);
|
||||
}
|
||||
return botsToRespawn;
|
||||
}
|
||||
|
||||
partial void UpdateWaiting(float deltaTime)
|
||||
{
|
||||
var server = networkMember as GameServer;
|
||||
|
||||
int characterToRespawnCount = GetClientsToRespawn().Count;
|
||||
int totalCharacterCount = server.ConnectedClients.Count;
|
||||
/*if (server.Character != null)
|
||||
{
|
||||
totalCharacterCount++;
|
||||
if (server.Character.IsDead) characterToRespawnCount++;
|
||||
}*/
|
||||
bool startCountdown = (float)characterToRespawnCount >= Math.Max((float)totalCharacterCount * server.ServerSettings.MinRespawnRatio, 1.0f);
|
||||
|
||||
if (startCountdown != CountdownStarted)
|
||||
{
|
||||
CountdownStarted = startCountdown;
|
||||
server.CreateEntityEvent(this);
|
||||
}
|
||||
|
||||
if (!CountdownStarted) return;
|
||||
|
||||
respawnTimer -= deltaTime;
|
||||
if (respawnTimer <= 0.0f)
|
||||
{
|
||||
respawnTimer = server.ServerSettings.RespawnInterval;
|
||||
|
||||
DispatchShuttle();
|
||||
}
|
||||
|
||||
if (respawnShuttle == null) return;
|
||||
|
||||
respawnShuttle.Velocity = Vector2.Zero;
|
||||
|
||||
if (shuttleSteering != null)
|
||||
{
|
||||
shuttleSteering.AutoPilot = false;
|
||||
shuttleSteering.MaintainPos = false;
|
||||
}
|
||||
}
|
||||
|
||||
partial void DispatchShuttle()
|
||||
{
|
||||
var server = networkMember as GameServer;
|
||||
if (server == null) return;
|
||||
|
||||
if (respawnShuttle != null)
|
||||
{
|
||||
state = State.Transporting;
|
||||
server.CreateEntityEvent(this);
|
||||
|
||||
ResetShuttle();
|
||||
|
||||
if (shuttleSteering != null)
|
||||
{
|
||||
shuttleSteering.TargetVelocity = Vector2.Zero;
|
||||
}
|
||||
|
||||
GameServer.Log("Dispatching the respawn shuttle.", ServerLog.MessageType.Spawning);
|
||||
|
||||
RespawnCharacters();
|
||||
|
||||
CoroutineManager.StopCoroutines("forcepos");
|
||||
CoroutineManager.StartCoroutine(ForceShuttleToPos(Level.Loaded.StartPosition - Vector2.UnitY * Level.ShaftHeight, 100.0f), "forcepos");
|
||||
}
|
||||
else
|
||||
{
|
||||
state = State.Waiting;
|
||||
GameServer.Log("Respawning everyone in main sub.", ServerLog.MessageType.Spawning);
|
||||
server.CreateEntityEvent(this);
|
||||
|
||||
RespawnCharacters();
|
||||
}
|
||||
}
|
||||
|
||||
partial void RespawnCharactersProjSpecific()
|
||||
{
|
||||
var server = networkMember as GameServer;
|
||||
if (server == null) return;
|
||||
|
||||
var respawnSub = respawnShuttle ?? Submarine.MainSub;
|
||||
|
||||
var clients = GetClientsToRespawn();
|
||||
foreach (Client c in clients)
|
||||
{
|
||||
//all characters are in Team 1 in game modes/missions with only one team.
|
||||
//if at some point we add a game mode with multiple teams where respawning is possible, this needs to be reworked
|
||||
c.TeamID = Character.TeamType.Team1;
|
||||
if (c.CharacterInfo == null) c.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, c.Name);
|
||||
}
|
||||
List<CharacterInfo> characterInfos = clients.Select(c => c.CharacterInfo).ToList();
|
||||
|
||||
var botsToSpawn = GetBotsToRespawn();
|
||||
characterInfos.AddRange(botsToSpawn);
|
||||
|
||||
server.AssignJobs(clients);
|
||||
foreach (Client c in clients)
|
||||
{
|
||||
c.CharacterInfo.Job = new Job(c.AssignedJob);
|
||||
}
|
||||
|
||||
//the spawnpoints where the characters will spawn
|
||||
var shuttleSpawnPoints = WayPoint.SelectCrewSpawnPoints(characterInfos, respawnSub);
|
||||
//the spawnpoints where they would spawn if they were spawned inside the main sub
|
||||
//(in order to give them appropriate ID card tags)
|
||||
var mainSubSpawnPoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub);
|
||||
|
||||
ItemPrefab divingSuitPrefab = MapEntityPrefab.Find(null, "divingsuit") as ItemPrefab;
|
||||
ItemPrefab oxyPrefab = MapEntityPrefab.Find(null, "oxygentank") as ItemPrefab;
|
||||
ItemPrefab scooterPrefab = MapEntityPrefab.Find(null, "underwaterscooter") as ItemPrefab;
|
||||
ItemPrefab batteryPrefab = MapEntityPrefab.Find(null, "batterycell") as ItemPrefab;
|
||||
|
||||
var cargoSp = WayPoint.WayPointList.Find(wp => wp.Submarine == respawnSub && wp.SpawnType == SpawnType.Cargo);
|
||||
|
||||
for (int i = 0; i < characterInfos.Count; i++)
|
||||
{
|
||||
bool bot = i >= clients.Count;
|
||||
|
||||
var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, characterInfos[i].Name, !bot, bot);
|
||||
character.TeamID = Character.TeamType.Team1;
|
||||
|
||||
if (bot)
|
||||
{
|
||||
GameServer.Log(string.Format("Respawning bot {0} as {1}", character.Info.Name, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
|
||||
}
|
||||
else
|
||||
{
|
||||
clients[i].Character = character;
|
||||
character.OwnerClientIP = clients[i].Connection.RemoteEndPoint.Address.ToString();
|
||||
character.OwnerClientName = clients[i].Name;
|
||||
GameServer.Log(string.Format("Respawning {0} ({1}) as {2}", clients[i].Name, clients[i].Connection?.RemoteEndPoint?.Address, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
|
||||
}
|
||||
|
||||
if (divingSuitPrefab != null && oxyPrefab != null && respawnShuttle != null)
|
||||
{
|
||||
Vector2 pos = cargoSp == null ? character.Position : cargoSp.Position;
|
||||
if (divingSuitPrefab != null && oxyPrefab != null)
|
||||
{
|
||||
var divingSuit = new Item(divingSuitPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(divingSuit, false);
|
||||
respawnItems.Add(divingSuit);
|
||||
|
||||
var oxyTank = new Item(oxyPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(oxyTank, false);
|
||||
divingSuit.Combine(oxyTank);
|
||||
respawnItems.Add(oxyTank);
|
||||
}
|
||||
|
||||
if (scooterPrefab != null && batteryPrefab != null)
|
||||
{
|
||||
var scooter = new Item(scooterPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(scooter, false);
|
||||
|
||||
var battery = new Item(batteryPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(battery, false);
|
||||
|
||||
scooter.Combine(battery);
|
||||
respawnItems.Add(scooter);
|
||||
respawnItems.Add(battery);
|
||||
}
|
||||
}
|
||||
|
||||
//give the character the items they would've gotten if they had spawned in the main sub
|
||||
character.GiveJobItems(mainSubSpawnPoints[i]);
|
||||
|
||||
//add the ID card tags they should've gotten when spawning in the shuttle
|
||||
foreach (Item item in character.Inventory.Items)
|
||||
{
|
||||
if (item == null || item.Prefab.Name != "ID Card") continue;
|
||||
foreach (string s in shuttleSpawnPoints[i].IdCardTags)
|
||||
{
|
||||
item.AddTag(s);
|
||||
}
|
||||
if (!string.IsNullOrWhiteSpace(shuttleSpawnPoints[i].IdCardDesc))
|
||||
item.Description = shuttleSpawnPoints[i].IdCardDesc;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
using Facepunch.Steamworks;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Steam
|
||||
{
|
||||
partial class SteamManager
|
||||
{
|
||||
#region Server
|
||||
|
||||
public static bool CreateServer(Networking.GameServer server, bool isPublic)
|
||||
{
|
||||
Instance.isInitialized = true;
|
||||
|
||||
ServerInit options = new ServerInit("Barotrauma", "Barotrauma")
|
||||
{
|
||||
GamePort = (ushort)server.Port,
|
||||
QueryPort = (ushort)server.QueryPort
|
||||
};
|
||||
//options.QueryShareGamePort();
|
||||
|
||||
instance.server = new Server(AppID, options, isPublic);
|
||||
if (!instance.server.IsValid)
|
||||
{
|
||||
instance.server.Dispose();
|
||||
instance.server = null;
|
||||
DebugConsole.ThrowError("Initializing Steam server failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
RefreshServerDetails(server);
|
||||
|
||||
instance.server.Auth.OnAuthChange = server.OnAuthChange;
|
||||
Instance.server.LogOnAnonymous();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool RefreshServerDetails(Networking.GameServer server)
|
||||
{
|
||||
if (instance == null || !instance.isInitialized)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// These server state variables may be changed at any time. Note that there is no longer a mechanism
|
||||
// to send the player count. The player count is maintained by steam and you should use the player
|
||||
// creation/authentication functions to maintain your player count.
|
||||
instance.server.ServerName = server.Name;
|
||||
instance.server.MaxPlayers = server.ServerSettings.MaxPlayers;
|
||||
instance.server.Passworded = server.ServerSettings.HasPassword;
|
||||
Instance.server.SetKey("message", GameMain.Server.ServerSettings.ServerMessageText);
|
||||
Instance.server.SetKey("version", GameMain.Version.ToString());
|
||||
Instance.server.SetKey("contentpackage", string.Join(",", GameMain.Config.SelectedContentPackages.Select(cp => cp.Name)));
|
||||
Instance.server.SetKey("contentpackagehash", string.Join(",", GameMain.Config.SelectedContentPackages.Select(cp => cp.MD5hash.Hash)));
|
||||
Instance.server.SetKey("contentpackageurl", string.Join(",", GameMain.Config.SelectedContentPackages.Select(cp => cp.SteamWorkshopUrl ?? "")));
|
||||
Instance.server.SetKey("usingwhitelist", (server.ServerSettings.Whitelist != null && server.ServerSettings.Whitelist.Enabled).ToString());
|
||||
Instance.server.SetKey("modeselectionmode", server.ServerSettings.ModeSelectionMode.ToString());
|
||||
Instance.server.SetKey("subselectionmode", server.ServerSettings.SubSelectionMode.ToString());
|
||||
Instance.server.SetKey("allowspectating", server.ServerSettings.AllowSpectating.ToString());
|
||||
Instance.server.SetKey("allowrespawn", server.ServerSettings.AllowRespawn.ToString());
|
||||
Instance.server.SetKey("traitors", server.ServerSettings.TraitorsEnabled.ToString());
|
||||
Instance.server.SetKey("gamestarted", server.GameStarted.ToString());
|
||||
Instance.server.SetKey("gamemode", server.ServerSettings.GameModeIdentifier);
|
||||
|
||||
instance.server.DedicatedServer = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool StartAuthSession(byte[] authTicketData, ulong clientSteamID)
|
||||
{
|
||||
if (instance == null || !instance.isInitialized || instance.server == null) return false;
|
||||
|
||||
DebugConsole.Log("SteamManager authenticating Steam client " + clientSteamID);
|
||||
if (!instance.server.Auth.StartSession(authTicketData, clientSteamID))
|
||||
{
|
||||
DebugConsole.Log("Authentication failed");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void StopAuthSession(ulong clientSteamID)
|
||||
{
|
||||
if (instance == null || !instance.isInitialized || instance.server == null) return;
|
||||
|
||||
DebugConsole.Log("SteamManager ending auth session with Steam client " + clientSteamID);
|
||||
instance.server.Auth.EndSession(clientSteamID);
|
||||
}
|
||||
|
||||
public static bool CloseServer()
|
||||
{
|
||||
if (instance == null || !instance.isInitialized || instance.server == null) return false;
|
||||
|
||||
instance.server.Dispose();
|
||||
instance.server = null;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
using Barotrauma.Items.Components;
|
||||
using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class VoipServer
|
||||
{
|
||||
private NetServer netServer;
|
||||
private List<VoipQueue> queues;
|
||||
private Dictionary<VoipQueue,DateTime> lastSendTime;
|
||||
|
||||
public VoipServer(NetServer server)
|
||||
{
|
||||
this.netServer = server;
|
||||
queues = new List<VoipQueue>();
|
||||
lastSendTime = new Dictionary<VoipQueue, DateTime>();
|
||||
}
|
||||
|
||||
public void RegisterQueue(VoipQueue queue)
|
||||
{
|
||||
if (!queues.Contains(queue)) queues.Add(queue);
|
||||
}
|
||||
|
||||
public void UnregisterQueue(VoipQueue queue)
|
||||
{
|
||||
if (queues.Contains(queue)) queues.Remove(queue);
|
||||
}
|
||||
|
||||
public void SendToClients(List<Client> clients)
|
||||
{
|
||||
foreach (VoipQueue queue in queues)
|
||||
{
|
||||
if (queue.LastReadTime < DateTime.Now - VoipConfig.SEND_INTERVAL) { continue; }
|
||||
|
||||
if (lastSendTime.ContainsKey(queue))
|
||||
{
|
||||
if ((lastSendTime[queue] + VoipConfig.SEND_INTERVAL) > DateTime.Now) { continue; }
|
||||
lastSendTime[queue] = DateTime.Now;
|
||||
}
|
||||
else
|
||||
{
|
||||
lastSendTime.Add(queue, DateTime.Now);
|
||||
}
|
||||
|
||||
Client sender = clients.Find(c => c.VoipQueue == queue);
|
||||
|
||||
foreach (Client recipient in clients)
|
||||
{
|
||||
if (recipient == sender) { continue; }
|
||||
|
||||
if (!CanReceive(sender, recipient)) { continue; }
|
||||
|
||||
NetOutgoingMessage msg = netServer.CreateMessage();
|
||||
|
||||
msg.Write((byte)ServerPacketHeader.VOICE);
|
||||
msg.Write((byte)queue.QueueID);
|
||||
queue.Write(msg);
|
||||
|
||||
GameMain.Server.CompressOutgoingMessage(msg);
|
||||
|
||||
netServer.SendMessage(msg, recipient.Connection, NetDeliveryMethod.Unreliable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool CanReceive(Client sender, Client recipient)
|
||||
{
|
||||
if (Screen.Selected != GameMain.GameScreen) { return true; }
|
||||
|
||||
//no-one can hear muted players
|
||||
if (sender.Muted) { return false; }
|
||||
|
||||
bool recipientSpectating = recipient.Character == null || recipient.Character.IsDead;
|
||||
bool senderSpectating = sender.Character == null || sender.Character.IsDead;
|
||||
|
||||
//spectators cannot speak with in-game players or vice versa
|
||||
if (recipientSpectating != senderSpectating) { return false; }
|
||||
|
||||
//both spectating, no need to do radio/distance checks
|
||||
if (recipientSpectating && senderSpectating) { return true; }
|
||||
|
||||
//sender can't speak
|
||||
if (sender.Character != null && sender.Character.SpeechImpediment >= 100.0f) { return false; }
|
||||
|
||||
//check if the message can be sent via radio
|
||||
if (ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
|
||||
ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
|
||||
{
|
||||
if (recipientRadio.CanReceive(senderRadio)) { return true; }
|
||||
}
|
||||
|
||||
//otherwise do a distance check
|
||||
return ChatMessage.GetGarbleAmount(recipient.Character, sender.Character, ChatMessage.SpeakRange) < 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,10 @@
|
||||
namespace Barotrauma
|
||||
using Barotrauma.Networking;
|
||||
using Lidgren.Network;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class Voting
|
||||
{
|
||||
@@ -12,6 +18,118 @@
|
||||
get { return allowModeVoting; }
|
||||
set { allowModeVoting = value; }
|
||||
}
|
||||
|
||||
|
||||
public void ServerRead(NetIncomingMessage inc, Client sender)
|
||||
{
|
||||
if (GameMain.Server == null || sender == null) return;
|
||||
|
||||
byte voteTypeByte = inc.ReadByte();
|
||||
VoteType voteType = VoteType.Unknown;
|
||||
try
|
||||
{
|
||||
voteType = (VoteType)voteTypeByte;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to cast vote type \"" + voteTypeByte + "\"", e);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.Sub:
|
||||
string subName = inc.ReadString();
|
||||
Submarine sub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
|
||||
sender.SetVote(voteType, sub);
|
||||
break;
|
||||
|
||||
case VoteType.Mode:
|
||||
string modeIdentifier = inc.ReadString();
|
||||
GameModePreset mode = GameModePreset.List.Find(gm => gm.Identifier == modeIdentifier);
|
||||
if (!mode.Votable) break;
|
||||
|
||||
sender.SetVote(voteType, mode);
|
||||
break;
|
||||
case VoteType.EndRound:
|
||||
if (!sender.HasSpawned) return;
|
||||
sender.SetVote(voteType, inc.ReadBoolean());
|
||||
|
||||
GameMain.NetworkMember.EndVoteCount = GameMain.Server.ConnectedClients.Count(c => c.HasSpawned && c.GetVote<bool>(VoteType.EndRound));
|
||||
GameMain.NetworkMember.EndVoteMax = GameMain.Server.ConnectedClients.Count(c => c.HasSpawned);
|
||||
|
||||
break;
|
||||
case VoteType.Kick:
|
||||
byte kickedClientID = inc.ReadByte();
|
||||
|
||||
Client kicked = GameMain.Server.ConnectedClients.Find(c => c.ID == kickedClientID);
|
||||
if (kicked != null && !kicked.HasKickVoteFrom(sender))
|
||||
{
|
||||
kicked.AddKickVote(sender);
|
||||
Client.UpdateKickVotes(GameMain.Server.ConnectedClients);
|
||||
|
||||
GameMain.Server.SendChatMessage($"ServerMessage.HasVotedToKick_[initiator]={sender.Name}_[target]={kicked.Name}", ChatMessageType.Server, null);
|
||||
}
|
||||
|
||||
break;
|
||||
case VoteType.StartRound:
|
||||
bool ready = inc.ReadBoolean();
|
||||
if (ready != sender.GetVote<bool>(VoteType.StartRound))
|
||||
{
|
||||
sender.SetVote(VoteType.StartRound, ready);
|
||||
GameServer.Log(sender.Name + (ready ? " is ready to start the game." : " is not ready to start the game."), ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
inc.ReadPadBits();
|
||||
|
||||
GameMain.Server.UpdateVoteStatus();
|
||||
}
|
||||
|
||||
public void ServerWrite(NetBuffer msg)
|
||||
{
|
||||
if (GameMain.Server == null) return;
|
||||
|
||||
msg.Write(allowSubVoting);
|
||||
if (allowSubVoting)
|
||||
{
|
||||
List<Pair<object, int>> voteList = GetVoteList(VoteType.Sub, GameMain.Server.ConnectedClients);
|
||||
msg.Write((byte)voteList.Count);
|
||||
foreach (Pair<object, int> vote in voteList)
|
||||
{
|
||||
msg.Write((byte)vote.Second);
|
||||
msg.Write(((Submarine)vote.First).Name);
|
||||
}
|
||||
}
|
||||
msg.Write(AllowModeVoting);
|
||||
if (allowModeVoting)
|
||||
{
|
||||
List<Pair<object, int>> voteList = GetVoteList(VoteType.Mode, GameMain.Server.ConnectedClients);
|
||||
msg.Write((byte)voteList.Count);
|
||||
foreach (Pair<object, int> vote in voteList)
|
||||
{
|
||||
msg.Write((byte)vote.Second);
|
||||
msg.Write(((GameModePreset)vote.First).Identifier);
|
||||
}
|
||||
}
|
||||
msg.Write(AllowEndVoting);
|
||||
if (AllowEndVoting)
|
||||
{
|
||||
msg.Write((byte)GameMain.Server.ConnectedClients.Count(v => v.GetVote<bool>(VoteType.EndRound)));
|
||||
msg.Write((byte)GameMain.Server.ConnectedClients.Count);
|
||||
}
|
||||
|
||||
msg.Write(AllowVoteKick);
|
||||
|
||||
var readyClients = GameMain.Server.ConnectedClients.FindAll(c => c.GetVote<bool>(VoteType.StartRound));
|
||||
msg.Write((byte)readyClients.Count);
|
||||
foreach (Client c in readyClients)
|
||||
{
|
||||
msg.Write(c.ID);
|
||||
}
|
||||
|
||||
msg.WritePadBits();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,209 @@
|
||||
using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class WhiteListedPlayer
|
||||
{
|
||||
private static UInt16 LastIdentifier = 0;
|
||||
|
||||
public WhiteListedPlayer(string name,string ip)
|
||||
{
|
||||
Name = name;
|
||||
IP = ip;
|
||||
|
||||
UniqueIdentifier = LastIdentifier; LastIdentifier++;
|
||||
}
|
||||
}
|
||||
|
||||
partial class WhiteList
|
||||
{
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
if (File.Exists(SavePath))
|
||||
{
|
||||
string[] lines;
|
||||
try
|
||||
{
|
||||
lines = File.ReadAllLines(SavePath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to open whitelist in " + SavePath, e);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (string line in lines)
|
||||
{
|
||||
if (line[0] == '#')
|
||||
{
|
||||
string lineval = line.Substring(1, line.Length - 1);
|
||||
int intVal = 0;
|
||||
Int32.TryParse(lineval, out intVal);
|
||||
if (lineval.ToLower() == "true" || intVal != 0)
|
||||
{
|
||||
Enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Enabled = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] separatedLine = line.Split(',');
|
||||
if (separatedLine.Length < 2) continue;
|
||||
|
||||
string name = String.Join(",", separatedLine.Take(separatedLine.Length - 1));
|
||||
string ip = separatedLine.Last();
|
||||
|
||||
whitelistedPlayers.Add(new WhiteListedPlayer(name, ip));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
GameServer.Log("Saving whitelist", ServerLog.MessageType.ServerMessage);
|
||||
|
||||
List<string> lines = new List<string>();
|
||||
|
||||
if (Enabled)
|
||||
{
|
||||
lines.Add("#true");
|
||||
}
|
||||
else
|
||||
{
|
||||
lines.Add("#false");
|
||||
}
|
||||
foreach (WhiteListedPlayer wlp in whitelistedPlayers)
|
||||
{
|
||||
lines.Add(wlp.Name + "," + wlp.IP);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
File.WriteAllLines(SavePath, lines);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Saving the whitelist to " + SavePath + " failed", e);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsWhiteListed(string name, IPAddress address)
|
||||
{
|
||||
if (!Enabled) return true;
|
||||
WhiteListedPlayer wlp = whitelistedPlayers.Find(p => p.Name == name);
|
||||
if (wlp == null) return false;
|
||||
if (!string.IsNullOrWhiteSpace(wlp.IP))
|
||||
{
|
||||
if (address.IsIPv4MappedToIPv6 && wlp.IP == address.MapToIPv4().ToString())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return wlp.IP == address.ToString();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void RemoveFromWhiteList(WhiteListedPlayer wlp)
|
||||
{
|
||||
GameServer.Log("Removing " + wlp.Name + " from whitelist", ServerLog.MessageType.ServerMessage);
|
||||
|
||||
whitelistedPlayers.Remove(wlp);
|
||||
Save();
|
||||
}
|
||||
|
||||
private void AddToWhiteList(string name, string ip)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name)) return;
|
||||
if (whitelistedPlayers.Any(x => x.Name.ToLower() == name.ToLower() && x.IP == ip)) return;
|
||||
whitelistedPlayers.Add(new WhiteListedPlayer(name, ip));
|
||||
Save();
|
||||
}
|
||||
|
||||
public void ServerAdminWrite(NetBuffer outMsg, Client c)
|
||||
{
|
||||
if (!c.HasPermission(ClientPermissions.ManageSettings))
|
||||
{
|
||||
outMsg.Write(false); outMsg.WritePadBits();
|
||||
return;
|
||||
}
|
||||
outMsg.Write(true);
|
||||
outMsg.Write(c.Connection == GameMain.Server.OwnerConnection);
|
||||
outMsg.Write(Enabled);
|
||||
|
||||
outMsg.WritePadBits();
|
||||
outMsg.WriteVariableInt32(whitelistedPlayers.Count);
|
||||
for (int i = 0; i < whitelistedPlayers.Count; i++)
|
||||
{
|
||||
WhiteListedPlayer whitelistedPlayer = whitelistedPlayers[i];
|
||||
|
||||
outMsg.Write(whitelistedPlayer.Name);
|
||||
outMsg.Write(whitelistedPlayer.UniqueIdentifier);
|
||||
if (c.Connection == GameMain.Server.OwnerConnection)
|
||||
{
|
||||
outMsg.Write(whitelistedPlayer.IP);
|
||||
//outMsg.Write(whitelistedPlayer.SteamID); //TODO: add steamid to whitelisted players
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool ServerAdminRead(NetBuffer incMsg, Client c)
|
||||
{
|
||||
if (!c.HasPermission(ClientPermissions.ManageSettings))
|
||||
{
|
||||
bool enabled = incMsg.ReadBoolean(); incMsg.ReadPadBits();
|
||||
UInt16 removeCount = incMsg.ReadUInt16();
|
||||
incMsg.Position += removeCount * 4 * 8;
|
||||
UInt16 addCount = incMsg.ReadUInt16();
|
||||
for (int i = 0; i < addCount; i++)
|
||||
{
|
||||
incMsg.ReadString(); //skip name
|
||||
incMsg.ReadString(); //skip ip
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool prevEnabled = Enabled;
|
||||
bool enabled = incMsg.ReadBoolean(); incMsg.ReadPadBits();
|
||||
Enabled = enabled;
|
||||
|
||||
UInt16 removeCount = incMsg.ReadUInt16();
|
||||
for (int i = 0; i < removeCount; i++)
|
||||
{
|
||||
UInt16 id = incMsg.ReadUInt16();
|
||||
WhiteListedPlayer whitelistedPlayer = whitelistedPlayers.Find(p => p.UniqueIdentifier == id);
|
||||
if (whitelistedPlayer != null)
|
||||
{
|
||||
GameServer.Log(c.Name + " removed " + whitelistedPlayer.Name + " from whitelist (" + whitelistedPlayer.IP + ")", ServerLog.MessageType.ConsoleUsage);
|
||||
RemoveFromWhiteList(whitelistedPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
UInt16 addCount = incMsg.ReadUInt16();
|
||||
for (int i = 0; i < addCount; i++)
|
||||
{
|
||||
string name = incMsg.ReadString();
|
||||
string ip = incMsg.ReadString();
|
||||
|
||||
GameServer.Log(c.Name + " added " + name + " to whitelist (" + ip + ")", ServerLog.MessageType.ConsoleUsage);
|
||||
AddToWhiteList(name, ip);
|
||||
}
|
||||
|
||||
return removeCount > 0 || addCount > 0 || prevEnabled!=enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user