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using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Fabricator : Powered, IServerSerializable, IClientSerializable
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{
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public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
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{
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int itemIndex = msg.ReadRangedInteger(-1, fabricableItems.Count - 1);
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item.CreateServerEvent(this);
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if (!item.CanClientAccess(c)) return;
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if (itemIndex == -1)
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{
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CancelFabricating(c.Character);
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}
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else
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{
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//if already fabricating the selected item, return
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if (fabricatedItem != null && fabricableItems.IndexOf(fabricatedItem) == itemIndex) return;
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if (itemIndex < 0 || itemIndex >= fabricableItems.Count) return;
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StartFabricating(fabricableItems[itemIndex], c.Character);
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}
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}
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public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
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{
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int itemIndex = fabricatedItem == null ? -1 : fabricableItems.IndexOf(fabricatedItem);
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msg.WriteRangedInteger(-1, fabricableItems.Count - 1, itemIndex);
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UInt16 userID = fabricatedItem == null || user == null ? (UInt16)0 : user.ID;
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msg.Write(userID);
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}
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}
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}
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