2f107db...5202af9
This commit is contained in:
@@ -22,7 +22,6 @@ namespace Barotrauma
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public static GameSettings Config;
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public static GameServer Server;
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public const GameClient Client = null;
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public static NetworkMember NetworkMember
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{
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get { return Server as NetworkMember; }
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@@ -47,29 +46,29 @@ namespace Barotrauma
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public static bool ShouldRun = true;
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private static Stopwatch stopwatch;
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public static HashSet<ContentPackage> SelectedPackages
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{
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get { return Config.SelectedContentPackages; }
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}
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public GameMain()
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public readonly string[] CommandLineArgs;
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public GameMain(string[] args)
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{
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Instance = this;
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CommandLineArgs = args;
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World = new World(new Vector2(0, -9.82f));
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FarseerPhysics.Settings.AllowSleep = true;
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FarseerPhysics.Settings.ContinuousPhysics = false;
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FarseerPhysics.Settings.VelocityIterations = 1;
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FarseerPhysics.Settings.PositionIterations = 1;
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Config = new GameSettings("config.xml");
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if (Config.WasGameUpdated)
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{
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UpdaterUtil.CleanOldFiles();
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Config.WasGameUpdated = false;
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Config.Save();
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}
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Config = new GameSettings();
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SteamManager.Initialize();
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if (GameSettings.SendUserStatistics) GameAnalyticsManager.Init();
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@@ -87,6 +86,7 @@ namespace Barotrauma
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StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure));
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ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item));
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JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs));
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ItemAssemblyPrefab.LoadAll();
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NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations));
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ItemAssemblyPrefab.LoadAll();
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LevelObjectPrefab.LoadAll();
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@@ -140,22 +140,81 @@ namespace Barotrauma
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public void StartServer()
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{
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XDocument doc = XMLExtensions.TryLoadXml(GameServer.SettingsFile);
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if (doc == null)
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string name = "Server";
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int port = NetConfig.DefaultPort;
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int queryPort = NetConfig.DefaultQueryPort;
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bool publiclyVisible = false;
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string password = "";
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bool enableUpnp = false;
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int maxPlayers = 10;
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int ownerKey = 0;
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XDocument doc = XMLExtensions.TryLoadXml(ServerSettings.SettingsFile);
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if (doc?.Root == null)
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{
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DebugConsole.ThrowError("File \"" + GameServer.SettingsFile + "\" not found. Starting the server with default settings.");
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Server = new GameServer("Server", NetConfig.DefaultPort, NetConfig.DefaultQueryPort, false, "", false, 10);
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return;
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DebugConsole.ThrowError("File \"" + ServerSettings.SettingsFile + "\" not found. Starting the server with default settings.");
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}
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else
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{
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name = doc.Root.GetAttributeString("name", "Server");
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port = doc.Root.GetAttributeInt("port", NetConfig.DefaultPort);
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queryPort = doc.Root.GetAttributeInt("queryport", NetConfig.DefaultQueryPort);
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publiclyVisible = doc.Root.GetAttributeBool("public", false);
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password = doc.Root.GetAttributeString("password", "");
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enableUpnp = doc.Root.GetAttributeBool("enableupnp", false);
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maxPlayers = doc.Root.GetAttributeInt("maxplayers", 10);
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ownerKey = 0;
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}
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for (int i = 0; i < CommandLineArgs.Length; i++)
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{
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switch (CommandLineArgs[i].Trim())
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{
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case "-name":
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name = CommandLineArgs[i + 1];
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i++;
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break;
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case "-port":
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int.TryParse(CommandLineArgs[i + 1], out port);
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i++;
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break;
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case "-queryport":
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int.TryParse(CommandLineArgs[i + 1], out queryPort);
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i++;
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break;
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case "-public":
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bool.TryParse(CommandLineArgs[i + 1], out publiclyVisible);
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i++;
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break;
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case "-password":
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password = CommandLineArgs[i + 1];
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i++;
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break;
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case "-upnp":
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case "-enableupnp":
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bool.TryParse(CommandLineArgs[i + 1], out enableUpnp);
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i++;
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break;
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case "-maxplayers":
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int.TryParse(CommandLineArgs[i + 1], out maxPlayers);
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i++;
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break;
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case "-ownerkey":
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int.TryParse(CommandLineArgs[i + 1], out ownerKey);
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i++;
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break;
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}
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}
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Server = new GameServer(
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doc.Root.GetAttributeString("name", "Server"),
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doc.Root.GetAttributeInt("port", NetConfig.DefaultPort),
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doc.Root.GetAttributeInt("queryport", NetConfig.DefaultQueryPort),
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doc.Root.GetAttributeBool("public", false),
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doc.Root.GetAttributeString("password", ""),
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doc.Root.GetAttributeBool("enableupnp", false),
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doc.Root.GetAttributeInt("maxplayers", 10));
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name,
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port,
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queryPort,
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publiclyVisible,
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password,
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enableUpnp,
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maxPlayers,
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ownerKey);
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}
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public void CloseServer()
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@@ -174,7 +233,7 @@ namespace Barotrauma
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Init();
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StartServer();
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Timing.Accumulator = 0.0;
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ResetFrameTime();
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double frequency = (double)Stopwatch.Frequency;
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if (frequency <= 1500)
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@@ -182,13 +241,18 @@ namespace Barotrauma
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DebugConsole.NewMessage("WARNING: Stopwatch frequency under 1500 ticks per second. Expect significant syncing accuracy issues.", Color.Yellow);
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}
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Stopwatch stopwatch = Stopwatch.StartNew();
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stopwatch = Stopwatch.StartNew();
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long prevTicks = stopwatch.ElapsedTicks;
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while (ShouldRun)
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{
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long currTicks = stopwatch.ElapsedTicks;
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double elapsedTime = (currTicks - prevTicks) / frequency;
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double elapsedTime = Math.Max(currTicks - prevTicks, 0) / frequency;
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Timing.Accumulator += elapsedTime;
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if (Timing.Accumulator > 1.0)
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{
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//prevent spiral of death
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Timing.Accumulator = Timing.Step;
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}
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Timing.TotalTime += elapsedTime;
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prevTicks = currTicks;
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while (Timing.Accumulator >= Timing.Step)
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@@ -202,6 +266,7 @@ namespace Barotrauma
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Timing.Accumulator -= Timing.Step;
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}
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int frameTime = (int)(((double)(stopwatch.ElapsedTicks - prevTicks) / frequency) * 1000.0);
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frameTime = Math.Max(0, frameTime);
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Thread.Sleep(Math.Max(((int)(Timing.Step * 1000.0) - frameTime) / 2, 0));
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}
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stopwatch.Stop();
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@@ -211,19 +276,14 @@ namespace Barotrauma
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SteamManager.ShutDown();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
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}
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public void ProcessInput()
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{
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while (true)
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{
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string input = Console.ReadLine();
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lock (DebugConsole.QueuedCommands)
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{
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DebugConsole.QueuedCommands.Add(input);
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}
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}
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}
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public static void ResetFrameTime()
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{
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Timing.Accumulator = 0.0f;
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stopwatch?.Reset();
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stopwatch?.Start();
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}
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public CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
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{
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return CoroutineManager.StartCoroutine(loader);
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