2f107db...5202af9
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@@ -718,7 +718,11 @@ namespace Barotrauma.Lights
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if (OverrideLightTexture != null)
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{
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overrideTextureDims = new Vector2(OverrideLightTexture.SourceRect.Width, OverrideLightTexture.SourceRect.Height);
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uvOffset = (OverrideLightTexture.Origin / overrideTextureDims) - new Vector2(0.5f, 0.5f);
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Vector2 origin = OverrideLightTexture.Origin;
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if (LightSpriteEffect == SpriteEffects.FlipHorizontally) origin.X = OverrideLightTexture.SourceRect.Width - origin.X;
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if (LightSpriteEffect == SpriteEffects.FlipVertically) origin.Y = (OverrideLightTexture.SourceRect.Height - origin.Y);
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uvOffset = (origin / overrideTextureDims) - new Vector2(0.5f, 0.5f);
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}
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// Add a vertex for the center of the mesh
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