2f107db...5202af9
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@@ -16,14 +16,17 @@ namespace Barotrauma
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}
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}
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public override bool IsVisible(Rectangle worldView)
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{
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return Screen.Selected == GameMain.SubEditorScreen || GameMain.DebugDraw;
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}
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public override void Draw(SpriteBatch sb, bool editing, bool back = true)
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{
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if (GameMain.DebugDraw)
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{
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Vector2 center = new Vector2(WorldRect.X + rect.Width / 2.0f, -(WorldRect.Y - rect.Height / 2.0f));
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GUI.DrawLine(sb, center, center + new Vector2(flowForce.X, -flowForce.Y) / 10.0f, Color.Red);
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GUI.DrawLine(sb, center + Vector2.One * 5.0f, center + new Vector2(lerpedFlowForce.X, -lerpedFlowForce.Y) / 10.0f + Vector2.One * 5.0f, Color.Orange);
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}
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