2f107db...5202af9
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@@ -73,7 +73,7 @@ namespace Barotrauma.Items.Components
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}
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var progressBar = user.UpdateHUDProgressBar(
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targetStructure,
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targetStructure.ID * 1000 + sectionIndex, //unique "identifier" for each wall section
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progressBarPos,
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1.0f - targetStructure.SectionDamage(sectionIndex) / targetStructure.Health,
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Color.Red, Color.Green);
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@@ -108,7 +108,7 @@ namespace Barotrauma.Items.Components
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var progressBar = user.UpdateHUDProgressBar(
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targetItem,
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progressBarPos,
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targetItem.Condition / 100.0f,
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targetItem.Prefab.Health <= 0.0f ? 0.0f : targetItem.Condition / targetItem.Prefab.Health,
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Color.Red, Color.Green);
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if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
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}
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