2f107db...5202af9

This commit is contained in:
Joonas Rikkonen
2019-03-18 21:42:26 +02:00
parent 58c92888b7
commit 044fd3344b
395 changed files with 27417 additions and 19754 deletions
+121 -93
View File
@@ -15,6 +15,7 @@ using GameAnalyticsSDK.Net;
using System.IO;
using System.Threading;
using Barotrauma.Tutorials;
using Barotrauma.Media;
namespace Barotrauma
{
@@ -23,7 +24,7 @@ namespace Barotrauma
public static bool ShowFPS = false;
public static bool ShowPerf = false;
public static bool DebugDraw;
public static bool IsMultiplayer => Client != null || Server != null;
public static bool IsMultiplayer => NetworkMember != null;
public static PerformanceCounter PerformanceCounter;
@@ -37,10 +38,10 @@ namespace Barotrauma
public static ServerListScreen ServerListScreen;
public static SteamWorkshopScreen SteamWorkshopScreen;
public static SubEditorScreen SubEditorScreen;
public static ParticleEditorScreen ParticleEditorScreen;
public static LevelEditorScreen LevelEditorScreen;
public static SpriteEditorScreen SpriteEditorScreen;
public static SubEditorScreen SubEditorScreen;
public static ParticleEditorScreen ParticleEditorScreen;
public static LevelEditorScreen LevelEditorScreen;
public static SpriteEditorScreen SpriteEditorScreen;
public static CharacterEditorScreen CharacterEditorScreen;
public static Lights.LightManager LightManager;
@@ -60,7 +61,7 @@ namespace Barotrauma
if (vanillaContent == null)
{
// TODO: Dynamic method for defining and finding the vanilla content package.
vanillaContent = SelectedPackages.Single(cp => Path.GetFileName(cp.Path).ToLowerInvariant() == "vanilla 0.9.xml");
vanillaContent = SelectedPackages.SingleOrDefault(cp => Path.GetFileName(cp.Path).ToLowerInvariant() == "vanilla 0.9.xml");
}
return vanillaContent;
}
@@ -81,8 +82,6 @@ namespace Barotrauma
}
}
public static NetworkMember NetworkMember;
public static ParticleManager ParticleManager;
public static DecalManager DecalManager;
@@ -115,9 +114,7 @@ namespace Barotrauma
get;
private set;
}
private static bool FullscreenOnTabIn;
public static WindowMode WindowMode
{
get;
@@ -141,15 +138,13 @@ namespace Barotrauma
get { return Instance == null || Instance.IsActive; }
}
public static GameServer Server
public static GameClient Client;
public static NetworkMember NetworkMember
{
get { return NetworkMember as GameServer; }
get { return Client; }
}
public static GameClient Client
{
get { return NetworkMember as GameClient; }
}
public static Process ServerChildProcess;
public static RasterizerState ScissorTestEnable
{
@@ -170,15 +165,9 @@ namespace Barotrauma
Instance = this;
Config = new GameSettings("config.xml");
if (Config.WasGameUpdated)
{
UpdaterUtil.CleanOldFiles();
Config.WasGameUpdated = false;
Config.Save();
}
ApplyGraphicsSettings();
Config = new GameSettings();
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
Content.RootDirectory = "Content";
@@ -186,9 +175,9 @@ namespace Barotrauma
IsFixedTimeStep = false;
Timing.Accumulator = 0.0f;
GameMain.ResetFrameTime();
fixedTime = new GameTime();
World = new World(new Vector2(0, -9.82f));
FarseerPhysics.Settings.AllowSleep = true;
FarseerPhysics.Settings.ContinuousPhysics = false;
@@ -200,23 +189,17 @@ namespace Barotrauma
{
GraphicsWidth = Config.GraphicsWidth;
GraphicsHeight = Config.GraphicsHeight;
if (Config.WindowMode == WindowMode.BorderlessWindowed)
{
GraphicsWidth = GraphicsDevice.DisplayMode.Width;
GraphicsHeight = GraphicsDevice.DisplayMode.Height;
}
GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.Reach;
GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Color;
GraphicsDeviceManager.PreferMultiSampling = false;
GraphicsDeviceManager.SynchronizeWithVerticalRetrace = Config.VSyncEnabled;
if (Config.WindowMode == WindowMode.Windowed)
{
//for whatever reason, window isn't centered automatically
//since MonoGame 3.6 (nuget package might be broken), so
//let's do it manually
Window.Position = new Point((GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width - GraphicsWidth) / 2,
(GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height - GraphicsHeight) / 2);
}
GraphicsDeviceManager.PreferredBackBufferWidth = GraphicsWidth;
GraphicsDeviceManager.PreferredBackBufferHeight = GraphicsHeight;
SetWindowMode(Config.WindowMode);
defaultViewport = GraphicsDevice.Viewport;
@@ -236,6 +219,9 @@ namespace Barotrauma
GraphicsDeviceManager.IsFullScreen = Config.WindowMode == WindowMode.Fullscreen || Config.WindowMode == WindowMode.BorderlessWindowed;
Window.IsBorderless = !GraphicsDeviceManager.HardwareModeSwitch;
GraphicsDeviceManager.PreferredBackBufferWidth = GraphicsWidth;
GraphicsDeviceManager.PreferredBackBufferHeight = GraphicsHeight;
GraphicsDeviceManager.ApplyChanges();
}
@@ -253,7 +239,9 @@ namespace Barotrauma
protected override void Initialize()
{
base.Initialize();
ApplyGraphicsSettings();
ScissorTestEnable = new RasterizerState() { ScissorTestEnable = true };
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Character));
@@ -270,7 +258,7 @@ namespace Barotrauma
{
GraphicsWidth = GraphicsDevice.Viewport.Width;
GraphicsHeight = GraphicsDevice.Viewport.Height;
ConvertUnits.SetDisplayUnitToSimUnitRatio(Physics.DisplayToSimRation);
spriteBatch = new SpriteBatch(GraphicsDevice);
@@ -279,39 +267,14 @@ namespace Barotrauma
loadingScreenOpen = true;
TitleScreen = new LoadingScreen(GraphicsDevice);
loadingCoroutine = CoroutineManager.StartCoroutine(Load());
bool canLoadInSeparateThread = false;
#if WINDOWS
var myForm = (System.Windows.Forms.Form)System.Windows.Forms.Form.FromHandle(Window.Handle);
myForm.Deactivate += new EventHandler(HandleDefocus);
myForm.Activated += new EventHandler(HandleFocus);
canLoadInSeparateThread = true;
#endif
loadingCoroutine = CoroutineManager.StartCoroutine(Load(), "", canLoadInSeparateThread);
}
private void HandleDefocus(object sender, EventArgs e)
{
if (GraphicsDeviceManager.IsFullScreen && GraphicsDeviceManager.HardwareModeSwitch)
{
GraphicsDeviceManager.IsFullScreen = false;
GraphicsDeviceManager.ApplyChanges();
FullscreenOnTabIn = true;
Thread.Sleep(500);
}
}
private void HandleFocus(object sender, EventArgs e)
{
if (FullscreenOnTabIn)
{
GraphicsDeviceManager.HardwareModeSwitch = true;
GraphicsDeviceManager.IsFullScreen = true;
GraphicsDeviceManager.ApplyChanges();
FullscreenOnTabIn = false;
Thread.Sleep(500);
}
}
private void InitUserStats()
{
if (GameSettings.ShowUserStatisticsPrompt)
@@ -326,6 +289,7 @@ namespace Barotrauma
GameSettings.ShowUserStatisticsPrompt = false;
GameSettings.SendUserStatistics = true;
GameAnalyticsManager.Init();
Config.SaveNewPlayerConfig();
return true;
};
userStatsPrompt.Buttons[0].OnClicked += userStatsPrompt.Close;
@@ -333,6 +297,7 @@ namespace Barotrauma
{
GameSettings.ShowUserStatisticsPrompt = false;
GameSettings.SendUserStatistics = false;
Config.SaveNewPlayerConfig();
return true;
};
userStatsPrompt.Buttons[1].OnClicked += userStatsPrompt.Close;
@@ -349,17 +314,29 @@ namespace Barotrauma
{
DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime);
}
SoundManager = new Sounds.SoundManager();
SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume);
SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume);
SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume);
SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume);
if (Config.EnableSplashScreen)
{
(TitleScreen as LoadingScreen).SplashScreen = new Video(base.GraphicsDevice, SoundManager, "Content/splashscreen.mp4", 1280, 720);
}
GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
DebugConsole.Init();
SteamManager.Initialize();
if (Config.AutoUpdateWorkshopItems)
{
if (SteamManager.AutoUpdateWorkshopItems())
{
ContentPackage.LoadAll(ContentPackage.Folder);
Config.ReloadContentPackages();
}
}
if (SelectedPackages.Count == 0)
{
@@ -370,10 +347,16 @@ namespace Barotrauma
DebugConsole.Log("Selected content packages: " + string.Join(", ", SelectedPackages.Select(cp => cp.Name)));
}
#if DEBUG
GameSettings.ShowUserStatisticsPrompt = false;
GameSettings.SendUserStatistics = false;
#endif
InitUserStats();
yield return CoroutineStatus.Running;
LightManager = new Lights.LightManager(base.GraphicsDevice, Content);
WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
@@ -382,6 +365,7 @@ namespace Barotrauma
GUI.LoadContent();
TitleScreen.LoadState = 2.0f;
yield return CoroutineStatus.Running;
MissionPrefab.Init();
@@ -416,20 +400,18 @@ namespace Barotrauma
yield return CoroutineStatus.Running;
Debug.WriteLine("sounds");
var soundLoadingCoroutine = CoroutineManager.StartCoroutine(SoundPlayer.Init());
int i = 0;
while (!SoundPlayer.Initialized)
foreach (object crObj in SoundPlayer.Init())
{
if (soundLoadingCoroutine.Exception != null)
{
throw soundLoadingCoroutine.Exception;
}
CoroutineStatus status = (CoroutineStatus)crObj;
if (status == CoroutineStatus.Success) break;
i++;
TitleScreen.LoadState = SoundPlayer.SoundCount == 0 ?
TitleScreen.LoadState = SoundPlayer.SoundCount == 0 ?
30.0f :
Math.Min(30.0f + 40.0f * i / Math.Max(SoundPlayer.SoundCount, 1), 70.0f);
yield return CoroutineStatus.Running;
}
@@ -439,15 +421,19 @@ namespace Barotrauma
GameModePreset.Init();
Submarine.RefreshSavedSubs();
TitleScreen.LoadState = 80.0f;
yield return CoroutineStatus.Running;
GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice, Content);
GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice, Content);
TitleScreen.LoadState = 90.0f;
yield return CoroutineStatus.Running;
MainMenuScreen = new MainMenuScreen(this);
LobbyScreen = new LobbyScreen();
MainMenuScreen = new MainMenuScreen(this);
LobbyScreen = new LobbyScreen();
ServerListScreen = new ServerListScreen();
if (SteamManager.USE_STEAM)
@@ -463,10 +449,13 @@ namespace Barotrauma
yield return CoroutineStatus.Running;
TitleScreen.LoadState = 95.0f;
ParticleManager = new ParticleManager(GameScreen.Cam);
ParticleManager.LoadPrefabs();
TitleScreen.LoadState = 97.0f;
LevelObjectPrefab.LoadAll();
DecalManager = new DecalManager();
TitleScreen.LoadState = 99.0f;
yield return CoroutineStatus.Running;
LocationType.Init();
@@ -489,7 +478,7 @@ namespace Barotrauma
foreach (ContentPackage contentPackage in Config.SelectedContentPackages)
{
var exePaths = contentPackage.GetFilesOfType(ContentType.Executable);
if (exePaths.Count() > 0 && AppDomain.CurrentDomain.FriendlyName != exePaths.First())
if (exePaths.Any() && AppDomain.CurrentDomain.FriendlyName != exePaths.First())
{
var msgBox = new GUIMessageBox(TextManager.Get("Error"),
TextManager.Get("IncorrectExe")
@@ -515,6 +504,7 @@ namespace Barotrauma
/// </summary>
protected override void UnloadContent()
{
Video.Close();
SoundManager.Dispose();
}
@@ -525,7 +515,7 @@ namespace Barotrauma
{
return ContentPackage.GetFilesOfType(SelectedPackages, type);
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
@@ -547,6 +537,18 @@ namespace Barotrauma
bool paused = true;
if (SoundManager != null)
{
if (WindowActive || !Config.MuteOnFocusLost)
{
SoundManager.ListenerGain = 1.0f;
}
else
{
SoundManager.ListenerGain = 0.0f;
}
}
while (Timing.Accumulator >= Timing.Step)
{
Stopwatch sw = new Stopwatch();
@@ -557,17 +559,17 @@ namespace Barotrauma
fixedTime.ElapsedGameTime = addTime;
fixedTime.TotalGameTime.Add(addTime);
base.Update(fixedTime);
PlayerInput.Update(Timing.Step);
if (loadingScreenOpen)
{
//reset accumulator if loading
// -> less choppy loading screens because the screen is rendered after each update
// -> no pause caused by leftover time in the accumulator when starting a new shift
Timing.Accumulator = 0.0f;
GameMain.ResetFrameTime();
if (TitleScreen.LoadState >= 100.0f &&
if (TitleScreen.LoadState >= 100.0f &&
(!waitForKeyHit || PlayerInput.GetKeyboardState.GetPressedKeys().Length>0 || PlayerInput.LeftButtonClicked()))
{
loadingScreenOpen = false;
@@ -587,7 +589,28 @@ namespace Barotrauma
{
SoundPlayer.Update((float)Timing.Step);
if (PlayerInput.KeyHit(Keys.Escape)) GUI.TogglePauseMenu();
if (PlayerInput.KeyHit(Keys.Escape))
{
// Check if a text input is selected.
if (GUI.KeyboardDispatcher.Subscriber != null)
{
if (GUI.KeyboardDispatcher.Subscriber is GUITextBox textBox)
{
textBox.Deselect();
}
GUI.KeyboardDispatcher.Subscriber = null;
}
//if a verification prompt (are you sure you want to x) is open, close it
else if (GUIMessageBox.VisibleBox as GUIMessageBox != null &&
GUIMessageBox.VisibleBox.UserData as string == "verificationprompt")
{
((GUIMessageBox)GUIMessageBox.VisibleBox).Close();
}
else // Otherwise toggle pausing.
{
GUI.TogglePauseMenu();
}
}
GUI.ClearUpdateList();
paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || ContextualTutorial.ContentRunning) &&
@@ -595,16 +618,16 @@ namespace Barotrauma
Screen.Selected.AddToGUIUpdateList();
if (NetworkMember != null)
if (Client != null)
{
NetworkMember.AddToGUIUpdateList();
Client.AddToGUIUpdateList();
}
DebugConsole.AddToGUIUpdateList();
DebugConsole.Update(this, (float)Timing.Step);
paused = paused || (DebugConsole.IsOpen && (NetworkMember == null || !NetworkMember.GameStarted));
if (!paused)
{
Screen.Selected.Update(Timing.Step);
@@ -637,6 +660,10 @@ namespace Barotrauma
if (!paused) Timing.Alpha = Timing.Accumulator / Timing.Step;
}
public static void ResetFrameTime()
{
Timing.Accumulator = 0.0f;
}
/// <summary>
/// This is called when the game should draw itself.
@@ -666,6 +693,7 @@ namespace Barotrauma
spriteBatch.End();
}
sw.Stop();
PerformanceCounter.AddElapsedTicks("Draw total", sw.ElapsedTicks);
PerformanceCounter.DrawTimeGraph.Update(sw.ElapsedTicks / (float)TimeSpan.TicksPerMillisecond);