2f107db...5202af9

This commit is contained in:
Joonas Rikkonen
2019-03-18 21:42:26 +02:00
parent 58c92888b7
commit 044fd3344b
395 changed files with 27417 additions and 19754 deletions
@@ -140,8 +140,8 @@ namespace Barotrauma
}
AfflictionAreaRight = new Rectangle(HealthBarAreaRight.X, HealthBarAreaRight.Y - Padding - afflictionAreaHeight, healthBarWidth, afflictionAreaHeight);
int messageAreaPos = GameMain.GraphicsWidth - HealthBarAreaRight.X;
MessageAreaTop = new Rectangle(messageAreaPos + Padding, ButtonAreaTop.Bottom, GameMain.GraphicsWidth - (messageAreaPos + Padding) * 2, ButtonAreaTop.Height);
int messageAreaWidth = GameMain.GraphicsWidth / 3;
MessageAreaTop = new Rectangle((GameMain.GraphicsWidth - messageAreaWidth) / 2, ButtonAreaTop.Bottom, messageAreaWidth, ButtonAreaTop.Height);
//slice for the upper slots of the inventory (clothes, id card, headset)
int inventoryAreaUpperWidth = (int)(GameMain.GraphicsWidth * 0.2f);