2f107db...5202af9
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@@ -140,8 +140,8 @@ namespace Barotrauma
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}
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AfflictionAreaRight = new Rectangle(HealthBarAreaRight.X, HealthBarAreaRight.Y - Padding - afflictionAreaHeight, healthBarWidth, afflictionAreaHeight);
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int messageAreaPos = GameMain.GraphicsWidth - HealthBarAreaRight.X;
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MessageAreaTop = new Rectangle(messageAreaPos + Padding, ButtonAreaTop.Bottom, GameMain.GraphicsWidth - (messageAreaPos + Padding) * 2, ButtonAreaTop.Height);
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int messageAreaWidth = GameMain.GraphicsWidth / 3;
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MessageAreaTop = new Rectangle((GameMain.GraphicsWidth - messageAreaWidth) / 2, ButtonAreaTop.Bottom, messageAreaWidth, ButtonAreaTop.Height);
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//slice for the upper slots of the inventory (clothes, id card, headset)
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int inventoryAreaUpperWidth = (int)(GameMain.GraphicsWidth * 0.2f);
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