2f107db...5202af9

This commit is contained in:
Joonas Rikkonen
2019-03-18 21:42:26 +02:00
parent 58c92888b7
commit 044fd3344b
395 changed files with 27417 additions and 19754 deletions
@@ -0,0 +1,34 @@
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
partial class AfflictionHusk : Affliction
{
partial void UpdateMessages(float prevStrength, Character character)
{
if (Strength < Prefab.MaxStrength * 0.5f)
{
if (prevStrength % 10.0f > 0.05f && Strength % 10.0f < 0.05f)
{
GUI.AddMessage(TextManager.Get("HuskDormant"), Color.Red);
}
}
else if (Strength < Prefab.MaxStrength)
{
if (state == InfectionState.Dormant && Character.Controlled == character)
{
GUI.AddMessage(TextManager.Get("HuskCantSpeak"), Color.Red);
}
}
else if (state != InfectionState.Active && Character.Controlled == character)
{
GUI.AddMessage(TextManager.Get("HuskActivate").Replace("[Attack]", GameMain.Config.KeyBind(InputType.Attack).ToString()),
Color.Red);
}
}
}
}
@@ -0,0 +1,22 @@
namespace Barotrauma
{
partial class CharacterHealth
{
partial void UpdateLimbAfflictionOverlays()
{
foreach (Limb limb in Character.AnimController.Limbs)
{
limb.BurnOverlayStrength = 0.0f;
limb.DamageOverlayStrength = 0.0f;
if (limbHealths[limb.HealthIndex].Afflictions.Count == 0) continue;
foreach (Affliction a in limbHealths[limb.HealthIndex].Afflictions)
{
limb.BurnOverlayStrength += a.Strength / a.Prefab.MaxStrength * a.Prefab.BurnOverlayAlpha;
limb.DamageOverlayStrength += a.Strength / a.Prefab.MaxStrength * a.Prefab.DamageOverlayAlpha;
}
limb.BurnOverlayStrength /= limbHealths[limb.HealthIndex].Afflictions.Count;
limb.DamageOverlayStrength /= limbHealths[limb.HealthIndex].Afflictions.Count;
}
}
}
}
@@ -0,0 +1,12 @@
namespace Barotrauma
{
partial class DamageModifier
{
[Serialize("", false)]
public string DamageSound
{
get;
private set;
}
}
}