2f107db...5202af9

This commit is contained in:
Joonas Rikkonen
2019-03-18 21:42:26 +02:00
parent 58c92888b7
commit 044fd3344b
395 changed files with 27417 additions and 19754 deletions
@@ -1,9 +1,10 @@
using Barotrauma.Extensions;
using Lidgren.Network;
using System;
using System.Linq;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -219,5 +220,55 @@ namespace Barotrauma
}
attachment.Sprite.Draw(spriteBatch, drawPos, Color.White, origin, rotate: 0, scale: scale, depth: depth, spriteEffect: spriteEffects);
}
public static CharacterInfo ClientRead(string configPath, NetBuffer inc)
{
ushort infoID = inc.ReadUInt16();
string newName = inc.ReadString();
int gender = inc.ReadByte();
int race = inc.ReadByte();
int headSpriteID = inc.ReadByte();
int hairIndex = inc.ReadByte();
int beardIndex = inc.ReadByte();
int moustacheIndex = inc.ReadByte();
int faceAttachmentIndex = inc.ReadByte();
string ragdollFile = inc.ReadString();
string jobIdentifier = inc.ReadString();
JobPrefab jobPrefab = null;
Dictionary<string, float> skillLevels = new Dictionary<string, float>();
if (!string.IsNullOrEmpty(jobIdentifier))
{
jobPrefab = JobPrefab.List.Find(jp => jp.Identifier == jobIdentifier);
for (int i = 0; i < jobPrefab.Skills.Count; i++)
{
float skillLevel = inc.ReadSingle();
skillLevels.Add(jobPrefab.Skills[i].Identifier, skillLevel);
}
}
// TODO: animations
CharacterInfo ch = new CharacterInfo(configPath, newName, jobPrefab, ragdollFile)
{
ID = infoID,
};
ch.RecreateHead(headSpriteID,(Race)race, (Gender)gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
System.Diagnostics.Debug.Assert(skillLevels.Count == ch.Job.Skills.Count);
if (ch.Job != null)
{
foreach (KeyValuePair<string, float> skill in skillLevels)
{
Skill matchingSkill = ch.Job.Skills.Find(s => s.Identifier == skill.Key);
if (matchingSkill == null)
{
DebugConsole.ThrowError("Skill \"" + skill.Key + "\" not found in character \"" + newName + "\"");
continue;
}
matchingSkill.Level = skill.Value;
}
}
return ch;
}
}
}