Moved TotalElapsedTime from GameMain to the Timing class
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@@ -151,7 +151,7 @@ namespace Barotrauma.Lights
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{
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if (enabled == value) return;
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enabled = value;
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LastVertexChangeTime = (float)GameMain.Instance.TotalElapsedTime;
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LastVertexChangeTime = (float)Timing.TotalTime;
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}
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}
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@@ -264,7 +264,7 @@ namespace Barotrauma.Lights
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segments[i].End.Pos += amount;
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}
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LastVertexChangeTime = (float)GameMain.Instance.TotalElapsedTime;
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LastVertexChangeTime = (float)Timing.TotalTime;
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CalculateDimensions();
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}
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@@ -273,7 +273,7 @@ namespace Barotrauma.Lights
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{
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Debug.Assert(points.Length == 4, "Only rectangular convex hulls are supported");
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LastVertexChangeTime = (float)GameMain.Instance.TotalElapsedTime;
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LastVertexChangeTime = (float)Timing.TotalTime;
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for (int i = 0; i < 4; i++)
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{
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@@ -549,7 +549,7 @@ namespace Barotrauma.Lights
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var verts = FindRaycastHits();
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CalculateLightVertices(verts);
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lastRecalculationTime = (float)GameMain.Instance.TotalElapsedTime;
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lastRecalculationTime = (float)Timing.TotalTime;
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NeedsRecalculation = false;
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}
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