Moved TotalElapsedTime from GameMain to the Timing class

This commit is contained in:
Regalis
2017-05-03 19:15:43 +03:00
parent ba49f59204
commit 043c2fbc5e
5 changed files with 16 additions and 15 deletions

View File

@@ -151,7 +151,7 @@ namespace Barotrauma.Lights
{
if (enabled == value) return;
enabled = value;
LastVertexChangeTime = (float)GameMain.Instance.TotalElapsedTime;
LastVertexChangeTime = (float)Timing.TotalTime;
}
}
@@ -264,7 +264,7 @@ namespace Barotrauma.Lights
segments[i].End.Pos += amount;
}
LastVertexChangeTime = (float)GameMain.Instance.TotalElapsedTime;
LastVertexChangeTime = (float)Timing.TotalTime;
CalculateDimensions();
}
@@ -273,7 +273,7 @@ namespace Barotrauma.Lights
{
Debug.Assert(points.Length == 4, "Only rectangular convex hulls are supported");
LastVertexChangeTime = (float)GameMain.Instance.TotalElapsedTime;
LastVertexChangeTime = (float)Timing.TotalTime;
for (int i = 0; i < 4; i++)
{

View File

@@ -549,7 +549,7 @@ namespace Barotrauma.Lights
var verts = FindRaycastHits();
CalculateLightVertices(verts);
lastRecalculationTime = (float)GameMain.Instance.TotalElapsedTime;
lastRecalculationTime = (float)Timing.TotalTime;
NeedsRecalculation = false;
}