Moved TotalElapsedTime from GameMain to the Timing class
This commit is contained in:
@@ -140,7 +140,7 @@ namespace Barotrauma.Items.Components
|
||||
prevPingRadius = pingRadius;
|
||||
}
|
||||
|
||||
float passivePingRadius = (float)Math.Sin(GameMain.Instance.TotalElapsedTime*10);
|
||||
float passivePingRadius = (float)Math.Sin(Timing.TotalTime * 10);
|
||||
if (passivePingRadius > 0.0f)
|
||||
{
|
||||
foreach (AITarget t in AITarget.List)
|
||||
|
||||
Reference in New Issue
Block a user