Moved TotalElapsedTime from GameMain to the Timing class

This commit is contained in:
Regalis
2017-05-03 19:15:43 +03:00
parent ba49f59204
commit 043c2fbc5e
5 changed files with 16 additions and 15 deletions

View File

@@ -140,7 +140,7 @@ namespace Barotrauma.Items.Components
prevPingRadius = pingRadius;
}
float passivePingRadius = (float)Math.Sin(GameMain.Instance.TotalElapsedTime*10);
float passivePingRadius = (float)Math.Sin(Timing.TotalTime * 10);
if (passivePingRadius > 0.0f)
{
foreach (AITarget t in AITarget.List)