Moved TotalElapsedTime from GameMain to the Timing class
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@@ -101,16 +101,7 @@ namespace Barotrauma
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get;
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private set;
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}
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/// <summary>
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/// Total seconds elapsed after startup
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/// </summary>
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public double TotalElapsedTime
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{
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get;
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private set;
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}
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public GameMain()
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{
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GraphicsDeviceManager = new GraphicsDeviceManager(this);
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@@ -300,6 +291,7 @@ namespace Barotrauma
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Update(GameTime gameTime)
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{
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Timing.TotalTime = gameTime.TotalGameTime.TotalSeconds;
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Timing.Accumulator += gameTime.ElapsedGameTime.TotalSeconds;
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bool paused = true;
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