Moved TotalElapsedTime from GameMain to the Timing class

This commit is contained in:
Regalis
2017-05-03 19:15:43 +03:00
parent ba49f59204
commit 043c2fbc5e
5 changed files with 16 additions and 15 deletions

View File

@@ -101,16 +101,7 @@ namespace Barotrauma
get;
private set;
}
/// <summary>
/// Total seconds elapsed after startup
/// </summary>
public double TotalElapsedTime
{
get;
private set;
}
public GameMain()
{
GraphicsDeviceManager = new GraphicsDeviceManager(this);
@@ -300,6 +291,7 @@ namespace Barotrauma
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
Timing.TotalTime = gameTime.TotalGameTime.TotalSeconds;
Timing.Accumulator += gameTime.ElapsedGameTime.TotalSeconds;
bool paused = true;