Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
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@@ -10,7 +10,7 @@ namespace Barotrauma
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{
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public class SaveUtil
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{
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private static string SaveFolder = "Data"+Path.DirectorySeparatorChar+"Saves";
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public static string SaveFolder = "Data"+Path.DirectorySeparatorChar+"Saves";
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public delegate void ProgressDelegate(string sMessage);
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