Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole

This commit is contained in:
Regalis
2016-01-07 23:25:11 +02:00
parent e102154f5f
commit 03f569b161
19 changed files with 273 additions and 140 deletions
+4 -1
View File
@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma
{
@@ -19,6 +20,8 @@ namespace Barotrauma
{
if (selected != null && selected!=this) selected.Deselect();
selected = this;
GUI.ScreenOverlayColor = Color.Transparent;
}
public virtual void Update(double deltaTime)