Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma
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{
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@@ -19,6 +20,8 @@ namespace Barotrauma
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{
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if (selected != null && selected!=this) selected.Deselect();
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selected = this;
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GUI.ScreenOverlayColor = Color.Transparent;
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}
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public virtual void Update(double deltaTime)
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