Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
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@@ -15,6 +15,8 @@ namespace Barotrauma.Networking
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PlayerJoined, PlayerLeft, KickedOut,
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RequestNetLobbyUpdate,
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StartGame, EndGame,
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CharacterInfo,
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