Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
This commit is contained in:
@@ -6,11 +6,16 @@ using System.Text;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
enum SelectionMode
|
||||
enum SelectionMode : int
|
||||
{
|
||||
Manual = 0, Random = 1, Vote = 2
|
||||
}
|
||||
|
||||
enum YesNoMaybe : int
|
||||
{
|
||||
No = 0, Maybe = 1, Yes = 2
|
||||
}
|
||||
|
||||
partial class GameServer : NetworkMember
|
||||
{
|
||||
public bool ShowNetStats;
|
||||
@@ -47,6 +52,12 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public YesNoMaybe TraitorsEnabled
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public SelectionMode SubSelectionMode
|
||||
{
|
||||
get { return subSelectionMode; }
|
||||
|
||||
Reference in New Issue
Block a user