(7341d33ff) Fixed nullref exception if a fabricator finishes creating an item after the user has been removed.

This commit is contained in:
Joonas Rikkonen
2019-04-03 16:20:37 +03:00
parent b75db42253
commit 03f2444968
2 changed files with 5 additions and 10 deletions
@@ -210,13 +210,8 @@ namespace Barotrauma.Items.Components
{
Entity.Spawner.AddToSpawnQueue(fabricatedItem.TargetItem, outputContainer.Inventory, fabricatedItem.TargetItem.Health * fabricatedItem.OutCondition);
}
bool isNotClient = true;
#if CLIENT
isNotClient = GameMain.Client == null;
#endif
if (isNotClient && user != null)
if ((GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer) && user != null && !user.Removed)
{
foreach (Skill skill in fabricatedItem.RequiredSkills)
{