(7341d33ff) Fixed nullref exception if a fabricator finishes creating an item after the user has been removed.
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@@ -110,7 +110,7 @@ namespace Barotrauma
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{
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get
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{
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return collider[colliderIndex];
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return collider == null ? null : collider[colliderIndex];
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}
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}
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@@ -122,10 +122,10 @@ namespace Barotrauma
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}
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set
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{
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if (value == colliderIndex) return;
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if (value == colliderIndex || collider == null) return;
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if (value >= collider.Count || value < 0) return;
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if (collider[colliderIndex].height<collider[value].height)
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if (collider[colliderIndex].height < collider[value].height)
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{
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Vector2 pos1 = collider[colliderIndex].SimPosition;
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pos1.Y -= collider[colliderIndex].height * ColliderHeightFromFloor;
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