More hard-coded text removal, fixed StatusHUD displaying husk infection state incorrectly
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@@ -88,7 +88,7 @@ namespace Barotrauma
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Character character = characterInfo.Character;
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if (character == null || character.IsDead)
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{
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statusText = TextManager.Get("CauseOfDeath." + characterInfo.CauseOfDeath.ToString());
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statusText = TextManager.Get("CauseOfDeathDescription." + characterInfo.CauseOfDeath.ToString());
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statusColor = Color.DarkRed;
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}
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else
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