- fixed camera "twitching" when trying to move it above the upper limit of the level
- fixed duplicate hulls/gaps being placed at docking ports when saving and loading - fixed linkedsubmarines moving when saving and reloading if the center of the wall vertices isn't he same as the center of the sub - moving docked submarines along with the main sub when syncing the position - characters are killed when the client controlling them disconnects (+ cause of death: disconnected) - fixed the description box in server lobby
This commit is contained in:
@@ -126,6 +126,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
if (reloadSub || Submarine.MainSub != submarine) submarine.Load(true);
|
||||
Submarine.MainSub = submarine;
|
||||
|
||||
//var secondSub = new Submarine(submarine.FilePath, submarine.MD5Hash.Hash);
|
||||
//secondSub.Load(false);
|
||||
|
||||
Reference in New Issue
Block a user