(a2943d8b7) Merge branch 'dev' into human-ai
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@@ -417,7 +417,10 @@ namespace Barotrauma
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if (me.Submarine != this) { continue; }
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if (me is Item item)
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{
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item.Indestructible = true;
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if (item.GetComponent<Repairable>() != null)
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{
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item.Indestructible = true;
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}
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foreach (ItemComponent ic in item.Components)
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{
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if (ic is ConnectionPanel connectionPanel)
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@@ -533,20 +536,6 @@ namespace Barotrauma
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{
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maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
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}
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else
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{
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maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
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}
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}
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if (minX < 0.0f && maxX > Level.Loaded.Size.X)
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{
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//no walls found at either side, just use the initial spawnpos and hope for the best
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}
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else if (minX < 0)
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{
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//no wall found at the left side, spawn to the left from the right-side wall
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spawnPos.X = maxX - minWidth - 100.0f + subDockingPortOffset;
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}
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if (minX < 0.0f && maxX > Level.Loaded.Size.X)
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