(a2943d8b7) Merge branch 'dev' into human-ai

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:04:10 +03:00
parent 60f52375e6
commit 039d07f693
76 changed files with 1407 additions and 856 deletions
@@ -25,6 +25,8 @@ namespace Barotrauma
private bool removed;
private bool removed;
#if CLIENT
private List<Decal> burnDecals = new List<Decal>();
#endif
+25 -6
View File
@@ -90,6 +90,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get
@@ -817,17 +836,17 @@ namespace Barotrauma
}
if (roomItems.Contains("reactor"))
return TextManager.Get("ReactorRoom");
return "RoomName.ReactorRoom";
else if (roomItems.Contains("engine"))
return TextManager.Get("EngineRoom");
return "RoomName.EngineRoom";
else if (roomItems.Contains("steering") && roomItems.Contains("sonar"))
return TextManager.Get("CommandRoom");
return "RoomName.CommandRoom";
else if (roomItems.Contains("ballast"))
return TextManager.Get("Ballast");
return "RoomName.Ballast";
if (ConnectedGaps.Any(g => !g.IsRoomToRoom && g.ConnectedDoor != null))
{
return TextManager.Get("Airlock");
return "RoomName.Airlock";
}
Rectangle subRect = Submarine.CalculateDimensions();
@@ -847,7 +866,7 @@ namespace Barotrauma
else
roomPos |= Alignment.Right;
return TextManager.Get("Sub" + roomPos.ToString());
return "RoomName.Sub" + roomPos.ToString();
}
public static Hull Load(XElement element, Submarine submarine)
@@ -314,8 +314,8 @@ namespace Barotrauma
}
}
// Only add ai targets automatically to walls
if (aiTarget == null && HasBody && Tags.Contains("wall"))
// Only add ai targets automatically to submarine/outpost walls
if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null)
{
aiTarget = new AITarget(this);
}
@@ -1203,6 +1203,9 @@ namespace Barotrauma
if (FlippedX) element.Add(new XAttribute("flippedx", true));
if (FlippedY) element.Add(new XAttribute("flippedy", true));
if (FlippedX) element.Add(new XAttribute("flippedx", true));
if (FlippedY) element.Add(new XAttribute("flippedy", true));
for (int i = 0; i < Sections.Length; i++)
{
if (Sections[i].damage == 0.0f) continue;
@@ -417,7 +417,10 @@ namespace Barotrauma
if (me.Submarine != this) { continue; }
if (me is Item item)
{
item.Indestructible = true;
if (item.GetComponent<Repairable>() != null)
{
item.Indestructible = true;
}
foreach (ItemComponent ic in item.Components)
{
if (ic is ConnectionPanel connectionPanel)
@@ -533,20 +536,6 @@ namespace Barotrauma
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
else
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)
{
//no walls found at either side, just use the initial spawnpos and hope for the best
}
else if (minX < 0)
{
//no wall found at the left side, spawn to the left from the right-side wall
spawnPos.X = maxX - minWidth - 100.0f + subDockingPortOffset;
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)