(a2943d8b7) Merge branch 'dev' into human-ai

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:04:10 +03:00
parent 60f52375e6
commit 039d07f693
76 changed files with 1407 additions and 856 deletions
@@ -223,11 +223,11 @@ namespace Barotrauma.Items.Components
var idCard = character.Inventory.FindItemByIdentifier("idcard");
hasValidIdCard = requiredItems.Any(ri => ri.Value.Any(r => r.MatchesItem(idCard)));
Msg = hasValidIdCard ? "ItemMsgOpen" : "ItemMsgForceOpenCrowbar";
Msg = requiredItems.None() || hasValidIdCard ? "ItemMsgOpen" : "ItemMsgForceOpenCrowbar";
ParseMsg();
if (addMessage)
{
msg = msg ?? (requiredItems.Any(ri => ri.Value.Any(r => r.Identifiers.Contains("idcard"))) ? accessDeniedTxt : cannotOpenText);
msg = msg ?? (HasIntegratedButtons ? accessDeniedTxt : cannotOpenText);
}
//this is a bit pointless atm because if canBePicked is false it won't allow you to do Pick() anyway, however it's still good for future-proofing.
@@ -237,6 +237,7 @@ namespace Barotrauma.Items.Components
public override bool Pick(Character picker)
{
if (item.Condition <= RepairThreshold) { return true; }
if (requiredItems.None()) { return false; }
if (HasRequiredItems(picker, false) && hasValidIdCard) { return false; }
return base.Pick(picker);
}
@@ -338,11 +338,11 @@ namespace Barotrauma.Items.Components
sinTime = 0;
if (!leak.FlowTargetHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f))
{
character.Speak(TextManager.Get("DialogLeaksFixed").Replace("[roomname]", leak.FlowTargetHull.RoomName), null, 0.0f, "leaksfixed", 10.0f);
character.Speak(TextManager.Get("DialogLeaksFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leaksfixed", 10.0f);
}
else
{
character.Speak(TextManager.Get("DialogLeakFixed").Replace("[roomname]", leak.FlowTargetHull.RoomName), null, 0.0f, "leakfixed", 10.0f);
character.Speak(TextManager.Get("DialogLeakFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leakfixed", 10.0f);
}
}
@@ -190,7 +190,7 @@ namespace Barotrauma.Items.Components
get { return name; }
}
[Editable, Serialize("", true)]
[Editable, Serialize("", true, translationTextTag: "ItemMsg")]
public string Msg
{
get;
@@ -185,6 +185,19 @@ namespace Barotrauma.Items.Components
return true;
}
public override void OnItemLoaded()
{
sonar = item.GetComponent<Sonar>();
}
public override bool Select(Character character)
{
if (!CanBeSelected) return false;
user = character;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
networkUpdateTimer -= deltaTime;
@@ -8,11 +8,19 @@ namespace Barotrauma.Items.Components
{
partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable
{
class CustomInterfaceElement
class CustomInterfaceElement : ISerializableEntity
{
public bool ContinuousSignal;
public bool State;
public string Label, Connection, Signal;
public string Connection;
[Serialize("", false, translationTextTag = "Label.")]
public string Label { get; set; }
[Serialize("1", false)]
public string Signal { get; set; }
public string Name => "CustomInterfaceElement";
public Dictionary<string, SerializableProperty> SerializableProperties { get; set; }
public List<StatusEffect> StatusEffects = new List<StatusEffect>();
@@ -33,7 +41,7 @@ namespace Barotrauma.Items.Components
}
private string[] labels;
[Serialize("", true), Editable()]
[Serialize("", true)]
public string Labels
{
get { return string.Join(",", labels); }
@@ -48,7 +56,7 @@ namespace Barotrauma.Items.Components
}
}
private string[] signals;
[Serialize("", true), Editable()]
[Serialize("", true)]
public string Signals
{
//use semicolon as a separator because comma may be needed in the signals (for color or vector values for example)
@@ -5,6 +5,7 @@ using System.IO;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Items.Components;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -66,6 +67,8 @@ namespace Barotrauma
public LightComponent LightComponent { get; set; }
public int Variant { get; set; }
private Gender _gender;
/// <summary>
/// None = Any/Not Defined -> no effect.
@@ -112,30 +115,65 @@ namespace Barotrauma
/// <summary>
/// Note: this constructor cannot initialize automatically, because the gender is unknown at this point. We only know it when the item is equipped.
/// </summary>
public WearableSprite(XElement subElement, Wearable wearable)
public WearableSprite(XElement subElement, Wearable wearable, int variant = 0)
{
Type = WearableType.Item;
WearableComponent = wearable;
Variant = Math.Max(variant, 0);
SpritePath = ParseSpritePath(subElement.GetAttributeString("texture", string.Empty));
SourceElement = subElement;
}
private string ParseSpritePath(string texturePath) => texturePath.Contains("/") ? texturePath : $"{Path.GetDirectoryName(WearableComponent.Item.Prefab.ConfigFile)}/{texturePath}";
public void RefreshPath()
{
if (Variant > 0)
{
// Restore the tag so that we can parse it again.
ReplaceNumbersWith("[VARIANT]");
}
ParsePath(true);
}
private void ReplaceNumbersWith(string replacement)
{
var fileName = Path.GetFileName(SpritePath);
var path = Path.GetDirectoryName(SpritePath);
fileName = fileName.Replace(replacement, c => char.IsNumber(c));
SpritePath = Path.Combine(path, fileName);
}
private void ParsePath(bool parseSpritePath)
{
if (_gender != Gender.None)
{
SpritePath = SpritePath.Replace("[GENDER]", (_gender == Gender.Female) ? "female" : "male");
}
SpritePath = SpritePath.Replace("[VARIANT]", Variant.ToString());
if (!File.Exists(SpritePath))
{
// If the variant does not exist, parse the path so that it uses first variant.
Variant = 1;
ReplaceNumbersWith(Variant.ToString());
}
if (parseSpritePath)
{
Sprite.ParseTexturePath(file: SpritePath);
}
}
public bool IsInitialized { get; private set; }
public void Init(Gender gender = Gender.None)
{
if (IsInitialized) { return; }
_gender = SpritePath.Contains("[GENDER]") ? gender : Gender.None;
if (_gender != Gender.None)
{
SpritePath = SpritePath.Replace("[GENDER]", (_gender == Gender.Female) ? "female" : "male");
}
ParsePath(false);
if (Sprite != null)
{
Sprite.Remove();
}
Sprite = new Sprite(SourceElement, "", SpritePath);
Sprite = new Sprite(SourceElement, file: SpritePath);
Limb = (LimbType)Enum.Parse(typeof(LimbType), SourceElement.GetAttributeString("limb", "Head"), true);
HideLimb = SourceElement.GetAttributeBool("hidelimb", false);
HideOtherWearables = SourceElement.GetAttributeBool("hideotherwearables", false);
@@ -170,7 +208,7 @@ namespace Barotrauma.Items.Components
get { return damageModifiers; }
}
public Wearable (Item item, XElement element) : base(item, element)
public Wearable(Item item, XElement element) : base(item, element)
{
this.item = item;
@@ -197,7 +235,7 @@ namespace Barotrauma.Items.Components
limbType[i] = (LimbType)Enum.Parse(typeof(LimbType),
subElement.GetAttributeString("limb", "Head"), true);
wearableSprites[i] = new WearableSprite(subElement, this);
wearableSprites[i] = new WearableSprite(subElement, this, variant);
foreach (XElement lightElement in subElement.Elements())
{